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The arms factory that was abandoned after a huge fire. Strange footsteps can be heard coming inside it at night.


The Arms Factory is a map available in Identity V. It is a replica of Leo Beck's former factory, after it burned to the ground. There are 5 chests that spawn on this map, and 43 Pallets.

Background[]

A burned and abandoned replica of Leo Beck's Minerva Arms Factory, it was recognized by the Gardener and the Lawyer. It was the location where the first game with the Doctor, the Gardener, the Lawyer and the Thief as the Survivors, and Hell Ember as the Hunter, took place.

The original gunpowder factory in the southeastern corner of the a manor's territory and started the first group of crude black gunpowder the same year after construction. Soon the demand grew rapidly during the Battle of Balaklava, and they also opened a musket production line. Minerva developed a musket called the "Minerva XII" with excellent rifling design and low failure rate, which was very popular throughout the market. However, due to the end of the war and the self-confidence of the owners, Minerva did not keep up with the market with the development of new rifles and still stuck to the musket production line. Soon the factory's flagship product, the Minerva XII, was replaced by a rifle and the gunpowder factory was closed.[1]

Notable Locations[]


Factory[]

The factory is the largest building on the map, taking up a large chunk of land on the map. It has three entrances (one has a Pallet), and two vaultable windows. This is one of the best places for survivors to kite hunters, and the worst for hunters. Confined Space is a must for Hunters on this map, this location being the main reason.

Main House[]

A small worn out shack is near the center of the map on the eastern side. It is similar to many small buildings on the game maps, with 2 entrances, 1 pallet, and 1 vaultable window.

Ruined Walls[]

There are three sections of ruined walls on the map, the largest being along the south west corner. The other two ruined walls are in the north east corner and north west corner, both by the exit gates. A few other ruined walls can be found near the factory, most notably a place with three walls, three pallets, and usually a cipher near the center of the map. These walls cannot be dismantled, however.

Shipping Containers[]

Five large yellow shipping containers can be found in a few places on the map. There is two found by each of the exit gates, with a pallet against it. There are two more next to each other and the largest section of ruined walls. One more is found behind the small house.

Exit Gates[]

There are two exit gates in the West and the East part of the map.

Character Spawn Locations[]

There are 6 possible spawn location groups on this map.

Note: The actual spawn points of Survivors will be refreshed at random within 15m of the marked positions on the map.

Area Selection[]

There are 9 possible area selections on this map.

Cipher Locations[]

There are 5 possible cipher spawn point groups on this map.

Basement Locations[]

  1. In the Factory
  2. In the small house

Dungeon Locations[]

The dungeon can spawn in three locations in this map:

  • Next to the ruined walls near the small house and wood pile.
  • Close to the back corner of the factory, in between ruined walls.
  • In the center of the map, next to the central cipher machine.

Additional Gameplay Tips[]

Please press "Expand" to see tips about playing on this map.


  • Due to the abundance of walls, vaultable windows and pallets in this map, Confined Space and Destructiveness are a must for hunters.
    • Contain-type Survivors are recommended to bring Broken Windows as well.
  • Wax Artist and "Nightmare" may struggle on this map due to the many high walls which can easily cut line of sight.
  • Breaking Wheel may be difficult to use due to the number of windows, obstacles, and narrow spaces.
  • Entomologist does well on this map, as her swarm can block off corners and narrow spaces, forcing the hunter to choose between slowing down, going the long way, or attacking the swarm.
  • Explorer can easily hide on this map.
  • Female Dancer can make use of the many pallets on this map and create kiting areas where a survivor would normally struggle.
  • Prisoner's transmission is less likely to have a high transmission loss since the ciphers are relatively closer together than on a larger map.
    • It is still recommended to connect to closer ciphers when possible, to reduce transmission loss.
  • Rescue and support type survivors can benefit from the map size, as they have less distance to cross to aid a teammate.
  • Photographer and Dream Witch benefit from a small map size as well, since they can both cover more ground in shorter periods of time.
  • Sculptor and Guard 26 may benefit from the many walls on this map, as these hunters can easily cut off kiting routes in narrow spaces.
  • Clerk may find an advantage as well, since she can block off windows/pallets that many survivors use to kite.
  • Lawyer's passive ability, Take Notes, is especially effective on this map due to the distance between Cipher Machines and the general abundance of barriers & vaultable windows.
  • Unlike other maps, Arms Factory does not have any special features.

Map Changes[]

Note: The following changes refer only to adjustments that affect the gameplay. Cosmetic effects and other easter eggs can be found under the trivia section.

Season 11[]

  • A pallet and a window T-Wall Area between the shack and the factory ruins used to not exist. This was added to help survivors' transition.
    • A new cipher spawn was added there too.
  • The factory used to have 3 windows before one of the windows is replaced with a pallet. This was changed to reduce the strength of the factory as a powerful kiting spot.
    • There used to be a dungeon outside the factory before being relocated to the ruins near the sandbag due to the same reason above.

Season 23[]

  • The enclosed space in the middle of the map used to have 3 pallets, and the pallet facing the factory was removed. This was changed as there are 2 god pallets where hunters are forced to break it to proceed. Secondly, it is one of the most dangerous chairs for hunters to chair the survivors for the same reason.

Gallery[]

Trivia[]

  • In the beta version the map used to be darker, with slight rain.
  • In the factory, the words "I WILL FIND YOU" are scrawled on the wall in the corner filled with debris.
  • Several easter eggs were added after the 2.0 version update:
    • A crossed-out poster with the words "WAGE THEFT!" written under it next to the gate closest to the shack.
    • A hopscotch game drawn on the factory grounds right outside the factory.
    • A small drawing of a family labeled with the figures labeled "Daddy," "Lisa," and "Mommy".
      • There is a small torn up photo of the family on the ground next to the fire nearby.
    • A burnt scarecrow next to the rocks close to the shack. Next to the big rock close to the fire is a small tombstone reading "MR SKELKRO" with the words "REST IN PEACE" written under it in smaller text.
    • Gardener's laughter can be heard in the shack when playing as a survivor. Her laughter changes to crying when injured.

References[]

Navigation[]

Playable Maps
Quick Match/Rank Match
Both Modes Arms FactoryChinatownEversleeping TownLakeside VillageLeo's MemoryMoonlit River ParkRed ChurchSacred Heart Hospital
Quick Match Exclusive DarkwoodsKreiburg RacecourseWhite Sand Street Asylum
Custom Match Exclusive Golden CaveHalloween Red Church
Limited Edward's WishLeo's Memory (Dawn)
Duo Hunters
Available Eversleeping TownMoonlit River ParkLakeside Village
Custom Match Exclusive Eversleeping Town (Large)
Tarot/Crystal Ball Tarot
Available Arms FactoryRed ChurchSacred Heart Hospital
Blackjack
Available Arms FactoryRed ChurchSacred Heart Hospital
Custom Match Exclusive ChinatownEversleeping TownLakeside VillageLeo's MemoryMoonlit River Park
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