Tools are in-game items that each Survivor carries and can use during matches. These tools can be either exclusive and can only be used by the character who brings them in, or non-exclusive and can be used by any Survivor. Tools will generally have a limited amount of uses, either with a specific number or over a certain amount of durability that decreases over time.
Every Survivor will start each match with a tool.
Tool List[]
Exclusive[]
Exclusive tools can only be used by their associated Survivor. Most items will remain in the Survivor's inventory the entire game, which does not allow them to pick up any other items. Some exclusive tools have depeletable durability, allowing the Survivor to pick up a different tool from a Chest after their durability runs out.
| Tool | Associated Survivor | Fully Depletes | Basic Summary |
|---|---|---|---|
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"Faro Lady" | Yes | Sends a fake blue cloak trail in a straight line. |
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Wildling | No | Speed boost and push the Hunter (stops if Boar runs into an object or after a specific amount of time). |
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Journalist | Yes | Can summon an Illusion to either go near a Pallet and camp it to try to Pallet Stun the Hunter or go to a Chaired/Cocooned Teammate to try to rescue them. The Illusion can be downed for a brief body block. |
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The Mind's Eye | No | Brightens the map and outlines the Hunter, Survivors, and progressed Cipher Machines for 7 seconds. |
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Painter | Yes | When the Hunter is within range and looks in direction of the painting, attracts the Hunter's attention and momentarily stuns them. |
| Toy Merchant | Yes | Launches Survivors into the air. | |
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Puppeteer | Yes | Transform into "Louis", who takes 25% health to provide a 75% damage shield. |
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Embalmer | No | Automatically rescues Survivor or himself to a predetermined location after Survivor is downed or Chaired. |
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Batter | Retrievable | Hits cricket balls at the Hunter to knock them back, balloon rescue, or stun if Rampage is active and Hunter is pushed into an obstacle. |
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Enchantress | No | Accumulates stacks to stun the Hunter within a certain range. |
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Patient | Yes | Pull the user towards and climb over obstacles to create distance between himself and the Hunter. |
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"Knight" | Yes | Predict Hunter's upcoming actions and block them or gain damage delay for short time. |
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Priestess | No | Create portals that pass through obstacles. |
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Fire Investigator | Yes | Placed at will to block off a space, additionally allowing Survivors to propel in a chosen direction. Can be deflated by Survivors for Fire Investigator to retrieve, or destroyed by a Hunter's charged attack. |
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Entomologist | Yes | Forms bee swarms that slow or push the Hunter, or carry a teammate. |
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Aeroplanist | Yes | Propels the Aeroplanist in one of three directions or upward |
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Cowboy | Yes | Pull the Cowboy towards interactable objects or pull Survivors towards the Cowboy. |
| Postman | No | Send various small buffs at a time to his teammates at any distance. | |
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Lucky Guy | Yes | Obtain a random non-exclusive Tool. |
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Prospector | No | Push or pull Survivors and the Hunter (can stun if Hunter collides with an obstacle). |
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Antiquarian | Yes | Increases self movement speed, knocks back Hunters, assists with vaulting low terrain. |
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"Little Girl" | No | Drops a paper that creates a circle. After a few seconds, pushes anyone in the radius away from the origin. |
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Female Dancer | Retrieveable | Creates an area that can either boost Survivor action/interaction speed or slow the Hunter's action/interaction speed. |
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Acrobat | Yes | Jump and leave an aftereffect that can either slow the Hunter's movement speed, slow the Hunter's interaction speed or disable the Hunter's abilities temporarily. Aftereffect is most effective when it hits Hunter directly. |
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Seer | No | Absorbs a Hunter's hit for teammates or the Seer. |
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Professor | No | Allows the Professor to harden his scales to shield a hit, provide one passive chip damage shield per match. |
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Allows the Professor to shed scales that teammates can pick up to use their own temporary instant shield. | ||
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Cheerleader | No | Allows the Cheerleader to cheer herself up (increase speed boost and decrease subsequently in a short time) and encourage teammate. |
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Weeping Clown | Yes | Summon a rocket that increases movement speed, picks up Survivors, explodes, and slows/stuns the Hunter. |
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Grave Keeper | Yes | Allows Grave Keeper to burrow underground. He becomes immune to status effects and can absorb a hit without taking damage while underground. Can burrow to the floor below in multi-leveled areas. |
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Novelist | No | Switches location between Novelist and the Hunter. |
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Meteorologist | Yes | Creates three types of weather reactions: Gale, Stratus, and Rainfall. |
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"Escapologist" | Yes | Creates a smokescreen which can prevent some Hunter Abilities from passing through. Can transfer himself or other Survivors a nearby Rocket Chair. |
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Toy Merchant | No | Grants random non-exclusive tool at beginning of the match, carries Catapults. |
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"Prisoner" | No | Connects 2 Cipher Machines together to exchange decoding progress. |
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Composer | No | Creates 6 musical Tuning notes that can provide a speed boost with each successfully landed note. |
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"Psychologist" | No | Transfers her health to help heal an injured Survivor from afar. |
| Barmaid | Yes | Heal gradually with Dovlin wine, mix another Dovlin after the first is consumed, and provides a brief speed boost with D.U.P.H.R.I.N wine. |
Non-Exclusive[]
Non-exclusive tools can be used by any Survivor and can also be found in chests or phone booth. However, items found in chests will have less durability/uses than normal. If a Survivor is using their own tool and it has durability, in general the item will not lose durability. For the rates of finding non-exclusive items in chests, check the chest page.
| Tool | Associated Character | Use Type | Basic Summary |
|---|---|---|---|
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Mechanic | Durability | Summon and control a robotic doll that can decode Cipher Machines and exit gates, heal Survivors. |
| Magician | 3 Uses | Gives a small speed boost and turns the user invisible for a while leaving a fake decoy to block and confuse the Hunter. If the decoy gets hit, the Hunter's location is revealed to the Survivors. | |
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Mercenary | 3 Uses | Performs an Iron Dash to boost the user upon contact with the obstacle. |
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Perfumer | 3 Uses | Creates a time stamp that the user may choose to revert to, reverting to the original position and status. |
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Coordinator | 1 Use | Stuns the closest Hunter within mid-range. |
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Thief | Durability | Shine on the Hunter's face to gradually disable their abilities and stun them upon maxing out the progress bar. |
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Lawyer | Durability | Outlines all Hunters', Survivors', and three nearest Cipher Machines' location. |
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First Officer | 2 Uses | Turns the user invisible and creates a delayed illusionary clone that follows behind and mirrors the user's actions to confuse the Hunter. |
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Forward | Durability | Allows the user to run long distances quickly, stunning the user briefly at the end of the sprint
Additionally when used by the Forward, stuns the Hunter by tackling them into an obstacle. |
(Phone Booth only) |
Barmaid | 1 Use | Drink to get healed after 19 seconds, it can also heal 1/4 of fear. |
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Doctor | Durability | Allows the user to self-heal. |
| Explorer | Durability | Shrink to hide from Hunters and bypass certain location-revealing traits and reveal a Hunter that's within 60 meters.
If Explorer uses it, it reveals Password Page locations and provides access to them to instantly boost cipher progress. | |
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Gardener | Durability | Dismantles Rocket Chairs forcing the Hunter to drop a Survivor and repair it. |
Mini-game Supplementary Tools[]
In the mini-games under the Violent Struggle menu, these tools can be obtained through purchase during the game, and can be used by both Survivors and Hunters.
Duo Hunters[]
In Duo Hunters, both factions can obtain supplementary items by purchasing them from Phone Booths.
Survivors[]
- Attention Pill (4000 points; only 1)
- Lucky Pill (4000 points; only 1)
- Anti-Bleeding Pill/Coagulant (4000 points; only 1)
- Speed Pill (4000 points; only 1)
- Smoke Bottle(1000 points; 8 available)
- Black Mud (1000 points; 8 available)
- Crowbar (1000 points, only 1 at random Phone Booths)
- Coldsnap Flask (800 points; 2 available)
- Dovlin (1000 points, only 1)
- Bogus Bag (200 points, only 1)
Hunters[]
- Power Pill (4000 points; only 1)
- Combustion Pill (4000 points; only 1)
- Recovery Pill (4000 points; only 1)
- Speed Pill (4000 points; only 1)
- Rage Potion (2500 points; only 1)
- Resistance Potion (2500 points; only 1)
- Agility Potion (2500 points; only 1)
- Smoke Bottle (800 points; 8 available)
- Black Mud (800 points; 8 available)
- Coldsnap Flask (800 points; 2 available)
- Bogus Bag (200 points, only 1)
Blackjack[]
Tarot[]
- Raven (200 Star Coins, infinite) - sends points to another teammate
- Clairvoyance (100 Star Coins, infinite) - Outlines King of other team
- Dovlin (1500 Star Coins, 1 available) - Self-heal 1 or 0.5 normal attack wound for 20 seconds
- Coldsnap Flask (800 points; 2 available) - Make a ice area
- The Guardian - Teleport to a teammate.
- Resonance - Increase Squire's self-healing speed by 50% for 30 seconds and movement speed by 20% when moving toward their King.
Hide and Seek[]
- Owl: Sends the Owl toward the "Monsters" and exposes their location within your Terror radius for 30 seconds.
- Syringe: Inject a Syringe to heal yourself on the spot when wounded. Your location is exposed to the "Monsters" when recovering to a healthy state. Syringes are unavailable when transformed into objects.
- Decoy: Activates Escape Artist and transforms into an object that instantly appears at a random location nearby. Meanwhile, it generates two identical objects in the vicinity.
- Mechanic's Doll: Summons and controls a Mechanic's Doll temporarily. The Mechanic's Doll attracts Patrollers and Tentacles while it lasts but vanishes from a single "Monster" attack.
Scrapped Items[]
These are the items that were meant to originally to be featured in-game before being cut in development. Most of them don't have a clear purpose in the files.
| Icon | Item Name | Basic Summary | Source |
|---|---|---|---|
| "Dope" | Allows the user to instantly self-heal after being downed. | Code and Sprite were left in the files | |
| First-aid Kit | Allows the user to self-heal and possibly heal others. | Sprite and model were left in the files +Featured in concept art | |
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Flagon | It's unknown how this would've functioned, this item makes an appearance in the Evidence Description in the 2017 website snapshots. | Clickable UI icons and model were left in the files |
| Kerosene Lamp | It's unknown how this would've functioned, this item makes an appearance in the Evidence Description in the 2017 website snapshots. | Sprite in the items atlas graphic |
All items (63)







































































