Circuit Control is an External Trait that belongs to the "Prisoner". As an external trait, it is a passive ability that the character starts the game with.
Trait Details[]
The "Prisoner" is extremely familiar with the electric circuits under the Manor. He can change the connection status of the wires to alter the connection of the Cipher Machines. Once connected, the transmission of Decoding Progress between Cipher Machines is enabled.
How to Use[]
Tap item to use. The "Prisoner" envisions the distribution of Cipher Machines in his head and changes the wiring to adjust the connection status between Cipher Machines.
Connection[]
The "Prisoner" can connect two inactive Cipher Machines and form a Connection, with a cooldown of 30 seconds. Each "Prisoner" can only generate 1 Connection, and there can only be 2 Cipher Machines on each Connection. All Survivors will be able to see the Connection.
- When Survivors decode a Cipher Machine on a Connection, they can transmit a certain percentage of their Decoding Progress to another Cipher Machine. During the transmission, their own Decoding Progress will be decreased by the same transmission percentage.
- Survivors can adjust the transmission percentage within the range of 0% to 48%. At the same time, due to deterioration of the circuit, some of the transmitted Decoding Progress will be lost (without affecting one's decoding speed). The farther away the connected Cipher Machines are, the bigger the loss will be, ranging from 5% to 15%. Connections can be destroyed by Hunters. A destroyed Cipher Machine can't be reconnected to a Connection for 45 seconds. If a Cipher Machine is activated while in a Connection, the Connection will become invalid automatically.
Other Details[]
- Due to Obsession, making a Connection will increase the "Prisoner's" decoding speed by 10%.
- Only the "Prisoner" is able to create a Enhanced Charge upon interacting with the connected circuit.
- The Hunters cannot see which Cipher Machines are connected.
"Prisoner's" Tips:[]
- Prioritize making a connection to a Rescuer Type Survivor, as they need more time to finish their Cipher Machine and can help them finish them on a go and rescue their teammate.
- Alternatively, making a connection to a almost complete Cipher Machine that has been abandoned by a Survivor is vital.
Other Survivors' Tips:[]
- Do not adjust the transmission percentage of the connected Cipher Machine as the "Prisoner" is mostly likely transferring his decoding progress to assist you. Doing so will reduce the Cipher Machine efficiency for the team.
- The only exception is if the "Prisoner" communicates you for help (via "Help Me!") as he is either in danger or is finishing the last Cipher Machine.
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| "Prisoner" | "Prisoner"/Lore | "Prisoner"/Cosmetics | "Prisoner"/Gallery |
| Tool | External Traits | ||
| Transmission Box | Circuit Control • "Conductor" • Super Circuit • Obsession | ||
| Costumes | |||
| S-Tier (Gold) | Fugue for Dawn • Osamu Dazai • Paranormal Detective • The Viper | ||
| A-Tier (Purple) | Auditorium • Ben-Hur • Electrolysis • Graduation Day • L • OPH.LUCA • Rantaro Amami • Ray • Rice • Trembling Chord • Winter Cicada | ||
| B-Tier (Blue) | Boidae • Eccentric • "Hermit Crab" • Isle of Perpetual Motion • Mercè • Moon bound • Racing Mechanic • "Receptionist" • Silver Shell • The Zealot • Tribin the Halfling | ||
| C-Tier (Green) | Original • Worn Clothes • Gray Coating • Moldy Bread • Yellow Wall | ||
| Accessories | |||
| S-Tier (Gold) | Crystal Palace • Infinity • Osamu Dazai's Favorite Book | ||
| A-Tier (Purple) | Art of Science • Gloomy Ghost | ||
| B-Tier (Blue) | Electrical Relay • Handcuffs • L's Mic • Ray's Book • Still | ||
| Other Customizations | |||
| Graffiti • Emotes • Standby Motions | |||