Identity V Wiki
Register
Advertisement

Bane was once a warmhearted gamekeeper who was lenient with poachers. However, he wasn't repaid for his kindness. Now, Bane shows no mercy to trespassers.


Bane Perez, also known as the Gamekeeper, is a Difficulty Level 2 Hunter available for purchase after the completion of the prologue. He is one of 28 playable Hunters added to Identity V.

You'll get hurt from being too nice.

—Bane Perez (Deduction Star 2020)


Appearance

Bane is a bulky, well-built man with a completely obscured appearance, with no visible parts of his body bare skin, and the large, severed head of a certain elk with large, majestic antlers branching out either side and glaring white eyes sitting on top of his actual head.

He wears what appears to be a partially full set of armor, with his muscular torso and forearms clad in a metal breastplate and pauldrons respectively, a large leather belt with a satchel around his waist, filthy grey trousers, and leather shoes. A brown fur cloak is draped around his shoulders, and a dirty dark grey rag is tied around his waist. A large, open, steel-jaw leghold trap is around his neck, and he wears fingerless leather gloves. A purple chain hook with a hook shaped like a shark skeleton is grasped in his right hand, with the metal chain wrapped around his wrist.

Gameplay

The Gamekeeper is a slow-moving Hunter who is able to throw his Chain Hook, which can travel and go over any low obstacles and pulls a Survivor the hook catches towards him, marking them with a scent that can expose their location and increases Gamekeeper's attack recovery. If the hook hits a tall obstacle, the hook will latch onto it and Gamekeeper will pull himself towards the obstacle, allowing him to gain mobility and catch up to survivors and reach destinations quicker. Gamekeeper will create shockwaves each time he pulls himself towards the obstacle and any Survivors caught by it will have their movement speed will be reduced. Gamekeeper can also place a Trap to immobilize Survivors and alerting him, making it useful for restricting areas for survivors to navigate during the chase and wasting time dismantling or trapped by it when not in chase.

External Traits & Abilities

Below is a list of Gamekeeper's intrinsic traits and abilities. For more in-depth information, please check the individual pages.

External Traits & Abilities
External Trait Description
Suffocation
Suffocation
Hitting different targets with Bane's Chain Hook will trigger different effects.

When Bane is dragged forwards by his Chain Hook and lands, it will generate shockwaves that decrease Movement Speed and Interaction Speed of Survivors within a certain range by 13% and 20% for 5 seconds. Getting hit by the shockwaves again during this period will further slow down Survivors, this effect can be stacked up to 3 times.

When hit by the Chain Hook, Survivors will be marked by the scent of rotting leaves and their location will be periodically exposed 2 times within 60 seconds, and Bane's attack recovery rate will be increased when he hits the exposed Survivors.

Ability Presence Description
Trap
Trap
0
Energy Charge Duration: 40 second(s)
Energy Charge Count: 3/3 time(s)

Carries around a wand that can create an illusion and grants invisibility for 2 seconds. Taking damage from the Hunter's normal attack or certain abilities while invisible will trigger Terror Shock. When the illusion takes damage from the Hunter, the Hunter's position will be exposed to all Survivors for 15 seconds.

Exclusive
Due to the Magician's unique ability, his Movement Speed is increased by 40% when invisible, and Terror Shock won't be triggered when hit. However, if he's hit while engaging in other interactions during the process of becoming invisible, Terror Shock will still be triggered.

ChainHook
Chain Hook
0
Cooldown: 14 seconds

Bane swings his Chain Hook, pulling hooked Survivor toward him. If the Chain Hook hits an obstacle, he will be pulled toward the obstacle instead. Upon hitting an obstacle, Bane can cast the Chain Hook again within 8 seconds for up to 1 time. If he misses, the cooldown of this ability reduces by 3[sic]seconds.
FuryHook
Thorny Chain Hook
1000
Cooldown: 14 seconds

Survivors' Manifestation of Horror are the thorns on the Chain Hook. Now, when Bane's Chain Hook hits a Survivor, it will deal 50% of normal attack damage.
FuryHook
Fury Hook
2500
Cooldown: 14 seconds

Furious Bane won't let an intruder escape his Chain Hook. If the Chain Hook hits an obstacle, Bane can now cast the Chain Hook again with no limit. The first 2 re-casts can be used within 8 seconds, while subsequent re-casts can be used within 4 seconds afterward.

Character Statistics

Below is a list of Gamekeeper's statistics. To view other Hunters' gameplay data, please view this article.

Gamekeeper Statistics
Chart Movement
GamekeeperStatistics
Movement Speed 4.64 m/s
Vaulting Windows 1.4 sec
Turning Speed 726.0 degrees/sec
Fear Radius 32.07 m
Action Normal Attack Charged Attack
Launching Action 0.3 sec 1.7 sec
Range 2.95 m 3.29 m
Missed Attack Recovery 1.1 sec 1.57 sec
Hit Survivor Recovery 4.43 sec 4.91 sec
Hit Obstacle Recovery 1.17 sec 1.17 sec
Ballooning
Duration 1.96 sec
Launching Action 0.95 sec
Range 2.95 m
Stunned by Struggling Survivor 5.64 sec
Others
Model Volume Radius 0.38 m
Stunned by Pallet 2.83 sec
Destroying Pallets 2.67 sec

Abilities in Other Game Modes

Gamekeeper Ability Changes in Other Game Modes
Modes Change
Duo Hunters No change
Blackjack No change
Tarot Normal Chain Hook can pass through your teammate. If the hook hit the enemy Knight (Hunter), it will be judged as missed hook. Suffocation does not apply to your faction.
Crystal Ball Mode The range of Suffocation is increased by 50% and its duration is extended by 2 seconds. Trap's cooldown is reduced by 20 seconds. Tier 2 Chain Hook's re-case duration from the third and beyond is increases to 6 seconds.

Concept / Design Notes [5]

Design Notes

GamekeeperDesignNotesRBCN

Bane's design was inspired by real-life hunters. The animal head hanging on the head and wearing animal skin are the basic characteristics of this character image. We have tried to dress him in elegant leather clothes and pants, or casually cut civilian clothes, and match them with various trap-making tools commonly used by hunters. But the final result is to keep only the two most obvious features originally wanted: deer head and animal skin, and weaken other foil elements. This is also more in line with the team's aesthetic and design habits.

Change Log

Undocumented (February/March 2018)
  • Nerf: Gamekeeper's Fury Hook no longer applies double damage when Detention is active.
  • Adjustment: Adjusted Gamekeeper's Chain Hook hit judgement.
December 5th, 2019
  • Buff: Add a new Eternal Trait, Suffocation.
  • Adjustment: Tier 0 skill: Bane hooks survivors and pull them to him or hooks a wall and pulls himself towards the wall. (Originally, Gamekeeper starts with nothing until he reach to Tier 1 to gain access to the Chain Hook)
  • Adjustment: Tier 1 skill: Thorny Hook - When Bane's Chain Hook hits a Survivor, it will deal half of the normal attack damage (Originally Gamekeeper Chain Hook deals 50% of the total survivor's health. He also needs to reach Tier 2 for the hook to deal damage).
  • Adjustment: Add Tier 2 skill: Fury Hook - If the Chain Hook hits an object, Bane can cast the Chain Hook again with 2 times limit. The re-cast can be used within 8 seconds until the Chain Hooks hits a Survivor or misses.
  • Buff: Increased Gamekeeper's Movement Speed and recovery rate from Pallets' stunning.
  • Buff: Increased Gamekeeper's range of charge attack and reduced the back swing of charge attack.
  • Buff: Slightly increased Chain Hook's speed and Gamekeeper's flying speed after hitting a wall, and greatly reduced the back swing when landing.
  • Buff: Adjusted Chain Hook's cooldown judgment to enter cooldown after the skill ends, thus reducing the skill cooldown.
  • Buff: Reduced Gamekeeper's Movement Speed decrease while charging Chain Hook.
January 16th, 2020
  • Adjustment: Slightly increased the judgment range of the Gamekeeper's normal attack, attack while holding a balloon and charged attack.
  • Adjustment: Improved the judgment duration for Gamekeeper's charged attack and attack while holding a balloon so that the action performance fits better.
  • Adjustment: Improved the judgment of the Gamekeeper's Chain Hook when hitting Survivors, and fixed an issue where the Chain Hook would not hit the Survivor in certain situations.
March 5th, 2020
  • Adjustment: Improved the hit judgment of Gamekeeper's Chain Hook as a result of abnormal hits by the Chain Hook.
October 14th, 2020
  • Buff: Chain Hook now goes through teammates and the enemy Knight in Tarot.
March 25th, 2021
  • Buff: Suffocation Adjustments: Added new effects for landing. Reduced the vaulting speed of Survivors within a certain range by 20%. Decreased the movement speed reduction from 20% to 13%, and this effect can now be stacked up to 3 times, but the reduction in vaulting speed can't be stacked.
  • Buff: Tier 0 skill: If the Chain Hook hits an object, Bane can cast the Chain Hook again within 8 seconds up to 1 time.
  • Buff: Tier 2 skill: Fury Hook - If the Chain Hook hits an object, Bane can cast the Chain Hook again with no limit. The first re-cast can be used within 8 seconds up to 2 times, while subsequent re-cast can be used within 3 seconds until the Chain Hooks hits a Survivor or misses.
  • Buff: Added a new Tier 0 skill: Trap
July 15th, 2021
  • Buff: Bane can place a Trap around an active Rocket Chair when the Rocket Chair starts to ascend for elimination. (Despite this, this change seems to bugged due to not working properly. Placing a survivor on their last chair will still remove nearby traps.)
September 24th, 2021
  • Buff: Removed the short stiffness time after the Gamekeeper destroys a pallet.
December 2nd, 2021
  • Adjustment: Added a permanent aiming indicator to the battle interface, which can be disabled in the Settings interface.
  • Adjustment: When the Gamekeeper's Thorny Chain Hook is able to hit an obstacle, the aiming indicator will now change in appearance.
April 20th, 2023
  • Buff: Decreased the Speed Reduction effect when charging up Chain Hook from 10% to 5%.
  • Buff: When the Chain Hook hits the Magician's Illusion, the Entomologist's Swarm of Insects, or Survivors who are using Flywheel Effect, it will be deemed as hitting an obstacle.
  • Buff: Improved the direction judgement when setting Traps, modified the direction of Traps to the direction that the camera is facing.
  • Buff: Added Special Effects to the boarder around the chair where Traps cannot be placed.
  • Buff: Chain Hook now receives a 3-second cooldown reduction upon missing.
July 6th, 2023
July 27th, 2023
  • Buff: Adjusted the Gamekeeper's Ability, Trap. The Gamekeeper will now gain points when his trap catches Survivors.
September 14th, 2023
  • Buff: Adjusted the Gamekeeper's External Trait, Suffocation. A survivor hit by Suffocation's shockwave will no longer be dislodged from a Trap.
November 9th, 2023
  • Adjustment: Replaced the voice lines for the Hunter "Gamekeeper".
November 16th, 2023
  • Buff: Adjusted the Gamekeeper's External Trait, Suffocation. A prompt will now be sent to the Gamekeeper if a Survivor is exposed by Suffocation.
  • Buff: Adjusted the Gamekeeper's Ability, Trap. Gamekeeper can now hear Survivors stepping on or dismantling his Traps anywhere on the map.
  • Adjustment: Optimized the Gamekeeper's Chain Hook to avoid occasional rubber-banding whenever it hits an obstacle and falls to the ground. [6]
November 30th, 2023
  • Adjustment: Adjusted the Gamekeeper's Ability, Chain Hook. Increased the speed of the special effects for the Chain Hook when hitting or trapping a Survivor.
January 4th, 2024
  • Adjustment: Adjusted the Gamekeeper's Ability, Trap. Optimized the placement logic of traps.[7]
  • Buff: Adjusted the Gamekeeper's Ability, Chain Hook. Shortened animation duration of throwing the hook, hitting scene obstacles with the hook, and retrieving the hook.
  • Buff: Adjusted the Gamekeeper's Ability, Fury Hook. Increased the time limit to re-cast Fury Hook (after previously casting twice) from 3 seconds to 4 seconds.

Trivia

  • Despite the game saying that Bane's head is that of a deer or elk, his antlers better resemble that of a moose, though the head shape itself is coincides with that of a deer.
  • His icon in the Illusion Hall is noticeably different from his appearance in other artworks and in-game models, sporting blood red eyes rather than glassy white ones.
  • Beta Testing: Bane wielded a spiked blade as his weapon and used to pick survivors up over his shoulder rather than tying balloons to them. However, with the change of the game to have a less intimidating look, these features were replaced by his modern weapon and behavior.
  • Gamekeeper was the first hunter to be introduced to the game after launch.
  • According to a pre-release trailer for the global version of Identity V, Gamekeeper was originally known as Deer Head.
  • Gamekeeper shares his model structure and many of his animations, including walking, stunning and picking survivors up, with Smiley Face and Hell Ember, the latter of whom had his voicelines reused for Gamekeeper previously.
    • This stands out as other Hunters have personalized animations, voice lines and models that differ from one another
    • His Jingling Bell accessory restores his old carrying animation.

Name in Other Languages

"Gamekeeper (Bane)" in Other Languages
🇨🇳 简体中文
(Simplified Chinese)
鹿头(班恩)
Lù tóu (bān ēn)
Deer Head (Bane)
🇨🇳 繁體中文
(Traditional Chinese)
鹿頭(班恩)
Lù tóu (bān ēn)
Deer Head (Bane)
🇺🇸 English Gamekeeper (Bane)
español Español
(Spanish)
🇮🇩 Bahasa Indonesia Gamekeeper (Bane) Gamekeeper (Bane)
🇯🇵 日本語
(Japanese)
断罪狩人 (ベイン)
Danzai kariudo (Bein)
Condemnation Hunter (Bane)
🇰🇷 한국어
(Korean)
사냥터지기 (베인)
sanyangteojigi (Bane)
Hunting Grounds Keeper (Bane)
🇲🇾 Bahasa Melayu Gamekeeper (Bane) Gamekeeper (Bane)
🇹🇭 ภาษาไทย
(Thai)
ผู้คุมเกม (เบน) Game Supervisor (Bane)
🇻🇳 Tiếng Việt
(Vietnamese)
Kẻ gác rừng (Bane) Forest Keeper (Bane)

References

  1. Gamekeeper's reason for his Character Day was confirmed on the official Twitter.
  2. According to the Official JP Reference Book.
  3. A Website confirming the Voice Actor of Hell Ember, Gamekeeper, Forward and Explorer - https://zh.moegirl.org.cn/index.php?title=%E8%8B%8F%E9%91%AB&variant=zh-hans&mobileaction=toggle_view_desktop
  4. The voice is partially done by another actor, as well as new emotes. https://zh.moegirl.org.cn/%E7%AC%AC%E4%BA%94%E4%BA%BA%E6%A0%BC
  5. Design notes of characters are from the first volume of the Official Art Reference Book
  6. Rubber Banding is the undesirable visual effect of latency, known as lag, in which a moving object appears to leap from one place to another without passing through the intervening space
  7. Gamekeeper's trap is now placed closer to him.

Navigation

Character Navigation
THE SURVIVORS
DEFAULT
NavLuckyGuy
NavDoctor
NavLawyer
NavThief
NavGardener
Lucky Guy
(Season 0)
Doctor
(Season 0)
Lawyer
(Season 0)
Thief
(Season 0)
Gardener
(Season 0)
SEASON 1
NavMagician
NavExplorer
NavMercenary
NavCoordinator
NavMechanic
Magician
(Season 1)
Explorer
(Season 1)
Mercenary
(Season 1)
Coordinator
(Season 1)
Mechanic
(Season 1)
NavForward
NavTME
NavPriestess
NavPerfumer
-
Forward
(Season 1)
The Mind's Eye
(Season 1)
Priestess
(Season 1)
Perfumer
(Season 1)
SEASON
2-3
NavCowboy
NavDancer
NavSeer
NavEmbalmer
Cowboy
(Season 2)
Female Dancer
(Season 2)
Seer
(Season 3)
Embalmer
(Season 3)
SEASON
5-7
NavProspector
NavEnchantress
NavWildling
NavAcrobat
NavFirstOfficer
Prospector
(Season 5)
Enchantress
(Season 5)
Wildling
(Season 6)
Acrobat
(Season 6)
First Officer
(Season 7)
SEASON
8-11
NavBarmaid
NavPostman
NavGravekeeper
NavPrisoner
NavEntomologist
Barmaid
(Season 8)
Postman
(Season 9)
Grave Keeper
(Season 10)
"Prisoner"
(Season 10)
Entomologist
(Season 11)
SEASON
13-17
NavPainter
NavBatter
NavToyMerchant
NavPsychologist
NavPatient
Painter
(Season 13)
Batter
(Season 14)
Toy Merchant
(Season 16)
"Psychologist"
(Season 17)
Patient
(Season 17)
SEASON
18-22
NavNovelist
NavLittleGirl
NavWeepingClown
NavProfessor
NavAntiquarian
Novelist
(Season 18)
"Little Girl"
(Season 18)
Weeping Clown
(Season 19)
Professor
(Season 21)
Antiquarian
(Season 22)
SEASON
24-30
NavComposer
NavJournalist
NavAeroplanist
NavCheerleader
NavPuppeteer
Composer
(Season 24)
Journalist
(Season 26)
Aeroplanist
(Season 27)
Cheerleader
(Season 28)
Puppeteer
(Season 30)
THE HUNTERS
DEFAULT
NavHellEmber
-
Hell Ember
(Season 0)
SEASON
1-4
NavSmileyFace
NavGamekeeper
NavRipper
NavSoulWeaver
NavGeisha
Smiley Face
(Season 1)
Gamekeeper
(Season 1)
The Ripper
(Season 1)
Soul Weaver
(Season 1)
Geisha
(Season 1)
NavFeaster
NavWuChang
NavPhotographer
NavMadEyes
NavDreamWitch
The Feaster
(Season 1)
Wu Chang
(Season 2)
Photographer
(Season 2)
Mad Eyes
(Season 3)
Dream Witch
(Season 4)
SEASON
5-9
NavAxeBoy
NavReptilian
NavBloodyQueen
NavGuard26
NavDisciple
Axe Boy
(Season 5)
Evil Reptilian
(Season 6)
Bloody Queen
(Season 7)
Guard 26
(Season 8)
"Disciple"
(Season 9)
SEASON
11-16
NavViolinist
NavSculptor
NavUndead
NavBreakingWheel
NavNaiad
Violinist
(Season 11)
Sculptor
(Season 12)
"Undead"
(Season 13)
Breaking Wheel
(Season 15)
Naiad
(Season 16)
SEASON
18-25
NavWaxArtist
NavNightmare
NavClerk
NavHermit
NavNightWatch
Wax Artist
(Season 18)
"Nightmare"
(Season 18)
Clerk
(Season 20)
Hermit
(Season 22)
Night Watch
(Season 25)
SEASON
27-31
NavOperaSinger
NavFoolsGold
BlankDialoguePortrait
-
Opera Singer
(Season 27)
"Fool's Gold"
(Season 29)
The Shadow
(Season 31)
IDENTITY SWITCH CHARACTERS
Novelist"Nightmare" Smiley FaceWeeping Clown Evil ReptilianProfessor
"Little Girl"Journalist Prospector"Fool's Gold"
STORY RELATED CHARACTERS
NavReporter
Reporter
NavDetective
Detective
and many others...
BETA/UNUSED CHARACTERS
NavGraveyardGirl
Graveyard Girl
NavStranger1
Stranger 1
NavStrangerB
Stranger B
Gamekeeper Navigation
Gamekeeper Gamekeeper/Lore Gamekeeper/Cosmetics Gamekeeper/Gallery
External Traits Abilities
Suffocation TrapChain HookThorny Chain HookFury Hook
Costumes
S-Tier (Gold) GoldsmithLightning ClawMolten Hound
A-Tier (Purple/Silver) AnubisCerynitis' BaneChristmas ReindeerForest HunterOrmolu DeerPunk
B-Tier (Blue) BoilermakerCherry PatternCrimson"Hunt"PhantomSuffering DeerVillage Guard
C-Tier (Green) OriginalWorn ClothesBauhiniaIce BlueWhite Wax
Accessories
S-Tier (Gold) Jade Dragon
A-Tier (Purple/Silver) Jammed GearJingling Bell
B-Tier (Blue) Forester's BowGolden HornHandaxeSpring Pinecone
Other Customizations
GraffitiEmotesStandby Motions
Advertisement