Overview | Lore | Cosmetics | Gallery |
|
Bane Perez, also known as the Gamekeeper, is a Difficulty Level 2 Hunter available for purchase after the completion of the prologue. He is one of 28 playable Hunters added to Identity V.
—Bane Perez (Deduction Star 2020) |
Appearance
Bane is a bulky, well-built man with a completely obscured appearance, with no visible parts of his body bare skin, and the large, severed head of a certain elk with large, majestic antlers branching out either side and glaring white eyes sitting on top of his actual head.
He wears what appears to be a partially full set of armor, with his muscular torso and forearms clad in a metal breastplate and pauldrons respectively, a large leather belt with a satchel around his waist, filthy grey trousers, and leather shoes. A brown fur cloak is draped around his shoulders, and a dirty dark grey rag is tied around his waist. A large, open, steel-jaw leghold trap is around his neck, and he wears fingerless leather gloves. A purple chain hook with a hook shaped like a shark skeleton is grasped in his right hand, with the metal chain wrapped around his wrist.
Gameplay
The Gamekeeper is a slow-moving Hunter who is able to throw his Chain Hook, which can travel and go over any low obstacles and pulls a Survivor the hook catches towards him, marking them with a scent that can expose their location and increases Gamekeeper's attack recovery. If the hook hits a tall obstacle, the hook will latch onto it and Gamekeeper will pull himself towards the obstacle, allowing him to gain mobility and catch up to survivors and reach destinations quicker. Gamekeeper will create shockwaves each time he pulls himself towards the obstacle and any Survivors caught by it will have their movement speed will be reduced. Gamekeeper can also place a Trap to immobilize Survivors and alerting him, making it useful for restricting areas for survivors to navigate during the chase and wasting time dismantling or trapped by it when not in chase.
External Traits & Abilities
Below is a list of Gamekeeper's intrinsic traits and abilities. For more in-depth information, please check the individual pages.
Character Statistics
Below is a list of Gamekeeper's statistics. To view other Hunters' gameplay data, please view this article.
Gamekeeper Statistics | |||||
---|---|---|---|---|---|
Chart | Movement | ||||
Movement Speed | 4.64 m/s | ||||
Vaulting Windows | 1.4 sec | ||||
Turning Speed | 726.0 degrees/sec | ||||
Fear Radius | 32.07 m | ||||
Action | Normal Attack | Charged Attack | |||
Launching Action | 0.3 sec | 1.7 sec | |||
Range | 2.95 m | 3.29 m | |||
Missed Attack Recovery | 1.1 sec | 1.57 sec | |||
Hit Survivor Recovery | 4.43 sec | 4.91 sec | |||
Hit Obstacle Recovery | 1.17 sec | 1.17 sec | |||
Ballooning | |||||
Duration | 1.96 sec | ||||
Launching Action | 0.95 sec | ||||
Range | 2.95 m | ||||
Stunned by Struggling Survivor | 5.64 sec | ||||
Others | |||||
Model Volume | Radius 0.38 m | ||||
Stunned by Pallet | 2.83 sec | ||||
Destroying Pallets | 2.67 sec |
Abilities in Other Game Modes
Gamekeeper Ability Changes in Other Game Modes | ||
---|---|---|
Modes | Change | |
Duo Hunters | No change | |
Blackjack | No change | |
Tarot | Normal | Chain Hook can pass through your teammate. If the hook hit the enemy Knight (Hunter), it will be judged as missed hook. Suffocation does not apply to your faction. |
Crystal Ball Mode | The range of Suffocation is increased by 50% and its duration is extended by 2 seconds. Trap's cooldown is reduced by 20 seconds. Tier 2 Chain Hook's re-case duration from the third and beyond is increases to 6 seconds. |
Concept / Design Notes [5]
Design Notes
Bane's design was inspired by real-life hunters. The animal head hanging on the head and wearing animal skin are the basic characteristics of this character image. We have tried to dress him in elegant leather clothes and pants, or casually cut civilian clothes, and match them with various trap-making tools commonly used by hunters. But the final result is to keep only the two most obvious features originally wanted: deer head and animal skin, and weaken other foil elements. This is also more in line with the team's aesthetic and design habits.
Change Log
- Nerf: Gamekeeper's Fury Hook no longer applies double damage when Detention is active.
- Adjustment: Adjusted Gamekeeper's Chain Hook hit judgement.
- December 5th, 2019
- Buff: Add a new Eternal Trait, Suffocation.
- Adjustment: Tier 0 skill: Bane hooks survivors and pull them to him or hooks a wall and pulls himself towards the wall. (Originally, Gamekeeper starts with nothing until he reach to Tier 1 to gain access to the Chain Hook)
- Adjustment: Tier 1 skill: Thorny Hook - When Bane's Chain Hook hits a Survivor, it will deal half of the normal attack damage (Originally Gamekeeper Chain Hook deals 50% of the total survivor's health. He also needs to reach Tier 2 for the hook to deal damage).
- Adjustment: Add Tier 2 skill: Fury Hook - If the Chain Hook hits an object, Bane can cast the Chain Hook again with 2 times limit. The re-cast can be used within 8 seconds until the Chain Hooks hits a Survivor or misses.
- Buff: Increased Gamekeeper's Movement Speed and recovery rate from Pallets' stunning.
- Buff: Increased Gamekeeper's range of charge attack and reduced the back swing of charge attack.
- Buff: Slightly increased Chain Hook's speed and Gamekeeper's flying speed after hitting a wall, and greatly reduced the back swing when landing.
- Buff: Adjusted Chain Hook's cooldown judgment to enter cooldown after the skill ends, thus reducing the skill cooldown.
- Buff: Reduced Gamekeeper's Movement Speed decrease while charging Chain Hook.
- January 16th, 2020
- Adjustment: Slightly increased the judgment range of the Gamekeeper's normal attack, attack while holding a balloon and charged attack.
- Adjustment: Improved the judgment duration for Gamekeeper's charged attack and attack while holding a balloon so that the action performance fits better.
- Adjustment: Improved the judgment of the Gamekeeper's Chain Hook when hitting Survivors, and fixed an issue where the Chain Hook would not hit the Survivor in certain situations.
- March 5th, 2020
- Adjustment: Improved the hit judgment of Gamekeeper's Chain Hook as a result of abnormal hits by the Chain Hook.
- October 14th, 2020
- Buff: Chain Hook now goes through teammates and the enemy Knight in Tarot.
- March 25th, 2021
- Buff: Suffocation Adjustments: Added new effects for landing. Reduced the vaulting speed of Survivors within a certain range by 20%. Decreased the movement speed reduction from 20% to 13%, and this effect can now be stacked up to 3 times, but the reduction in vaulting speed can't be stacked.
- Buff: Tier 0 skill: If the Chain Hook hits an object, Bane can cast the Chain Hook again within 8 seconds up to 1 time.
- Buff: Tier 2 skill: Fury Hook - If the Chain Hook hits an object, Bane can cast the Chain Hook again with no limit. The first re-cast can be used within 8 seconds up to 2 times, while subsequent re-cast can be used within 3 seconds until the Chain Hooks hits a Survivor or misses.
- Buff: Added a new Tier 0 skill: Trap
- July 15th, 2021
- Buff: Bane can place a Trap around an active Rocket Chair when the Rocket Chair starts to ascend for elimination. (Despite this, this change seems to bugged due to not working properly. Placing a survivor on their last chair will still remove nearby traps.)
- September 24th, 2021
- Buff: Removed the short stiffness time after the Gamekeeper destroys a pallet.
- December 2nd, 2021
- Adjustment: Added a permanent aiming indicator to the battle interface, which can be disabled in the Settings interface.
- Adjustment: When the Gamekeeper's Thorny Chain Hook is able to hit an obstacle, the aiming indicator will now change in appearance.
- April 20th, 2023
- Buff: Decreased the Speed Reduction effect when charging up Chain Hook from 10% to 5%.
- Buff: When the Chain Hook hits the Magician's Illusion, the Entomologist's Swarm of Insects, or Survivors who are using Flywheel Effect, it will be deemed as hitting an obstacle.
- Buff: Improved the direction judgement when setting Traps, modified the direction of Traps to the direction that the camera is facing.
- Buff: Added Special Effects to the boarder around the chair where Traps cannot be placed.
- Buff: Chain Hook now receives a 3-second cooldown reduction upon missing.
- July 6th, 2023
- Adjustment: Gamekeeper is now available in Tarot - Crystal Ball Mode.
- July 27th, 2023
- Buff: Adjusted the Gamekeeper's Ability, Trap. The Gamekeeper will now gain points when his trap catches Survivors.
- September 14th, 2023
- Buff: Adjusted the Gamekeeper's External Trait, Suffocation. A survivor hit by Suffocation's shockwave will no longer be dislodged from a Trap.
- November 9th, 2023
- Adjustment: Replaced the voice lines for the Hunter "Gamekeeper".
- November 16th, 2023
- Buff: Adjusted the Gamekeeper's External Trait, Suffocation. A prompt will now be sent to the Gamekeeper if a Survivor is exposed by Suffocation.
- Buff: Adjusted the Gamekeeper's Ability, Trap. Gamekeeper can now hear Survivors stepping on or dismantling his Traps anywhere on the map.
- Adjustment: Optimized the Gamekeeper's Chain Hook to avoid occasional rubber-banding whenever it hits an obstacle and falls to the ground. [6]
- November 30th, 2023
- Adjustment: Adjusted the Gamekeeper's Ability, Chain Hook. Increased the speed of the special effects for the Chain Hook when hitting or trapping a Survivor.
- January 4th, 2024
- Adjustment: Adjusted the Gamekeeper's Ability, Trap. Optimized the placement logic of traps.[7]
- Buff: Adjusted the Gamekeeper's Ability, Chain Hook. Shortened animation duration of throwing the hook, hitting scene obstacles with the hook, and retrieving the hook.
- Buff: Adjusted the Gamekeeper's Ability, Fury Hook. Increased the time limit to re-cast Fury Hook (after previously casting twice) from 3 seconds to 4 seconds.
Trivia
- Despite the game saying that Bane's head is that of a deer or elk, his antlers better resemble that of a moose, though the head shape itself is coincides with that of a deer.
- His icon in the Illusion Hall is noticeably different from his appearance in other artworks and in-game models, sporting blood red eyes rather than glassy white ones.
- Beta Testing: Bane wielded a spiked blade as his weapon and used to pick survivors up over his shoulder rather than tying balloons to them. However, with the change of the game to have a less intimidating look, these features were replaced by his modern weapon and behavior.
- Gamekeeper was the first hunter to be introduced to the game after launch.
- According to a pre-release trailer for the global version of Identity V, Gamekeeper was originally known as Deer Head.
- Gamekeeper shares his model structure and many of his animations, including walking, stunning and picking survivors up, with Smiley Face and Hell Ember, the latter of whom had his voicelines reused for Gamekeeper previously.
- This stands out as other Hunters have personalized animations, voice lines and models that differ from one another
- His Jingling Bell accessory restores his old carrying animation.
Name in Other Languages
"Gamekeeper (Bane)" in Other Languages | |||
---|---|---|---|
简体中文 (Simplified Chinese) |
鹿头(班恩) Lù tóu (bān ēn) |
Deer Head (Bane) | |
繁體中文 (Traditional Chinese) |
鹿頭(班恩) Lù tóu (bān ēn) |
Deer Head (Bane) | |
English | Gamekeeper (Bane) | ||
Español (Spanish) | |||
Bahasa Indonesia | Gamekeeper (Bane) | Gamekeeper (Bane) | |
日本語 (Japanese) |
断罪狩人 (ベイン) Danzai kariudo (Bein) |
Condemnation Hunter (Bane) | |
한국어 (Korean) |
사냥터지기 (베인) sanyangteojigi (Bane) |
Hunting Grounds Keeper (Bane) | |
Bahasa Melayu | Gamekeeper (Bane) | Gamekeeper (Bane) | |
ภาษาไทย (Thai) |
ผู้คุมเกม (เบน) | Game Supervisor (Bane) | |
Tiếng Việt (Vietnamese) |
Kẻ gác rừng (Bane) | Forest Keeper (Bane) |
References
- ↑ Gamekeeper's reason for his Character Day was confirmed on the official Twitter.
- ↑ According to the Official JP Reference Book.
- ↑ A Website confirming the Voice Actor of Hell Ember, Gamekeeper, Forward and Explorer - https://zh.moegirl.org.cn/index.php?title=%E8%8B%8F%E9%91%AB&variant=zh-hans&mobileaction=toggle_view_desktop
- ↑ The voice is partially done by another actor, as well as new emotes. https://zh.moegirl.org.cn/%E7%AC%AC%E4%BA%94%E4%BA%BA%E6%A0%BC
- ↑ Design notes of characters are from the first volume of the Official Art Reference Book
- ↑ Rubber Banding is the undesirable visual effect of latency, known as lag, in which a moving object appears to leap from one place to another without passing through the intervening space
- ↑ Gamekeeper's trap is now placed closer to him.
Character Navigation | |||||||
---|---|---|---|---|---|---|---|
THE SURVIVORS | |||||||
DEFAULT | |||||||
Lucky Guy (Season 0)
|
Doctor (Season 0)
|
Lawyer (Season 0)
|
Thief (Season 0)
|
Gardener (Season 0)
| |||
SEASON 1 | |||||||
Magician (Season 1)
|
Explorer (Season 1)
|
Mercenary (Season 1)
|
Coordinator (Season 1)
|
Mechanic (Season 1)
| |||
- | |||||||
Forward (Season 1)
|
The Mind's Eye (Season 1)
|
Priestess (Season 1)
|
Perfumer (Season 1)
| ||||
SEASON 2-3 |
|||||||
Cowboy (Season 2)
|
Female Dancer (Season 2)
|
Seer (Season 3)
|
Embalmer (Season 3)
| ||||
SEASON 5-7 |
|||||||
Prospector (Season 5)
|
Enchantress (Season 5)
|
Wildling (Season 6)
|
Acrobat (Season 6)
|
First Officer (Season 7)
| |||
SEASON 8-11 |
|||||||
Barmaid (Season 8)
|
Postman (Season 9)
|
Grave Keeper (Season 10)
|
"Prisoner" (Season 10)
|
Entomologist (Season 11)
| |||
SEASON 13-17 |
|||||||
Painter (Season 13)
|
Batter (Season 14)
|
Toy Merchant (Season 16)
|
"Psychologist" (Season 17)
|
Patient (Season 17)
| |||
SEASON 18-22 |
|||||||
Novelist (Season 18)
|
"Little Girl" (Season 18)
|
Weeping Clown (Season 19)
|
Professor (Season 21)
|
Antiquarian (Season 22)
| |||
SEASON 24-30 |
|||||||
Composer (Season 24)
|
Journalist (Season 26)
|
Aeroplanist (Season 27)
|
Cheerleader (Season 28)
|
Puppeteer (Season 30)
| |||
THE HUNTERS | |||||||
DEFAULT | - | ||||||
Hell Ember (Season 0)
| |||||||
SEASON 1-4 |
|||||||
Smiley Face (Season 1)
|
Gamekeeper (Season 1)
|
The Ripper (Season 1)
|
Soul Weaver (Season 1)
|
Geisha (Season 1)
| |||
The Feaster (Season 1)
|
Wu Chang (Season 2)
|
Photographer (Season 2)
|
Mad Eyes (Season 3)
|
Dream Witch (Season 4)
| |||
SEASON 5-9 |
|||||||
Axe Boy (Season 5)
|
Evil Reptilian (Season 6)
|
Bloody Queen (Season 7)
|
Guard 26 (Season 8)
|
"Disciple" (Season 9)
| |||
SEASON 11-16 |
|||||||
Violinist (Season 11)
|
Sculptor (Season 12)
|
"Undead" (Season 13)
|
Breaking Wheel (Season 15)
|
Naiad (Season 16)
| |||
SEASON 18-25 |
|||||||
Wax Artist (Season 18)
|
"Nightmare" (Season 18)
|
Clerk (Season 20)
|
Hermit (Season 22)
|
Night Watch (Season 25)
| |||
SEASON 27-31 |
- | ||||||
Opera Singer (Season 27)
|
"Fool's Gold" (Season 29)
|
The Shadow (Season 31)
| |||||
IDENTITY SWITCH CHARACTERS | |||||||
Novelist ⇌ "Nightmare" | Smiley Face ⇌ Weeping Clown | Evil Reptilian ⇌ Professor | |||||
"Little Girl" ⇌ Journalist | Prospector ⇌ "Fool's Gold" | ||||||
STORY RELATED CHARACTERS | |||||||
Reporter |
Detective |
and many others... | |||||
BETA/UNUSED CHARACTERS | |||||||
Graveyard Girl |
Stranger 1 |
Stranger B |
Gamekeeper Navigation | |||
---|---|---|---|
Gamekeeper | Gamekeeper/Lore | Gamekeeper/Cosmetics | Gamekeeper/Gallery |
External Traits | Abilities | ||
Suffocation | Trap • Chain Hook • Thorny Chain Hook • Fury Hook | ||
Costumes | |||
S-Tier (Gold) | Goldsmith • Lightning Claw • Molten Hound | ||
A-Tier (Purple/Silver) | Anubis • Cerynitis' Bane • Christmas Reindeer • Forest Hunter • Ormolu Deer • Punk | ||
B-Tier (Blue) | Boilermaker • Cherry Pattern • Crimson • "Hunt" • Phantom • Suffering Deer • Village Guard | ||
C-Tier (Green) | Original • Worn Clothes • Bauhinia • Ice Blue • White Wax | ||
Accessories | |||
S-Tier (Gold) | Jade Dragon | ||
A-Tier (Purple/Silver) | Jammed Gear • Jingling Bell | ||
B-Tier (Blue) | Forester's Bow • Golden Horn • Handaxe • Spring Pinecone | ||
Other Customizations | |||
Graffiti • Emotes • Standby Motions |