There are 5 default Survivors and 1 default Hunter you get for free after completing the Tutorial, while all others can be purchased from the Illusion Hall after completing the game's Prologue.
Most Survivors can be purchased with 688 Echoes or 3,568 Clues. Most Hunters can be purchased with 858 Echoes or 4,508 Clues.
Characters by Role[]
Survivor Types[]
See also: Survivor Types
There are four variations of Survivors which each fulfill certain roles and specialize in certain traits, including Decoding Cipher Machines (Decode), Containing the Hunter (Contain), Rescuing from Rocket Chairs (Rescue), and Assisting other survivors (Assist). Some survivors have 2 types of roles.
Please Press "Expand" to see the tables about these Survivors and an overview of their statistics.
- Note: 100% means normal/average speed, while buffs add percentages (meaning faster) and debuffs decrease them (meaning slower)
Character | Difficulty | Decoding Speed[1] | Vaulting Speed |
---|---|---|---|
Lawyer | 1 | 100%
120% after fully decoding one cipher |
100% |
Explorer | 1.5 | 100% (Using Pages adds progress) | 100% (and silent) |
Mechanic | 2 | 110% with no injured teammates
85% with one injured teammate |
70% |
The Mind's Eye | 2.5 | 130% | 70% |
"Prisoner" | 2 | 105%
110% on connected ciphers |
100% |
Composer | 2.5 | 100%
+0.25% per stack of Tonal Sensation 120% with maximum Tonal Sensation |
100% |
Character | Difficulty | Decoding Speed[1] | Vaulting Speed |
---|---|---|---|
Lucky Guy | 1 | 100% | 100% |
Doctor | 1 | 100% | 90% |
Thief | 1.5 | 100% | 100% (Cannot slow vault) |
Gardener | 1 | 100% | 100%
110% when near Rocket Chair |
Magician | 2 | 100% | 100% |
Mercenary | 1.5 | 75% | 110% |
Priestess | 2 | 90% | 90% |
Cowboy | 2.5 | 90%
100% when decoding with female survivor 60% when decoding with a male survivor |
100% |
Perfumer | 1.5 | 100% | 100% |
Female Dancer | 1.5 | 100% | 100% |
Prospector | 2.5 | 100% | 100% |
Enchantress | 1.5 | 100% | 100% |
Acrobat | 2.5 | 100% | 100% |
Barmaid | 2 | 100%
92% after mixing/consuming 1 drink |
100%
150% (for 2 seconds after drinking Dovlin Base) |
Entomologist | 1.5 | 100% | 100%
110% to everyone on windows/pallets with Mixed Reagent |
Painter | 2 | 100% | 100% |
Toy Merchant | 1.5 | 100% | 100% |
Patient | 2 | 100%
70% when decoding with a female character other than "Psychologist" |
100% |
Weeping Clown | 1.5 | 90% | 100%
(increased when using Rocket) |
Professor | 2 | 100%
90% (for 30 seconds after shedding a scale) |
100% |
Antiquarian | 2.5 | 100% | 100% |
Aeroplanist | 3 | 100%
Increases a Cipher Machine's decoding speed by 2% |
100% |
Cheerleader | 2 | 90% | 100% |
Puppeteer | 1 | 100% | 100% |
Character | Difficulty | Decoding Speed[1] | Vaulting Speed |
---|---|---|---|
Coordinator | 1 | 100%
70% with a teammate on Rocket chair |
110% |
Mercenary | 1.5 | 75% | 110% |
Forward | 3 | 70% | 120% |
Wildling | 1.5 | 70% | 110% (only when on Boar) |
First Officer | 1 | 80% | 100% |
Gravekeeper | 1 | 85% | 100% |
Batter | 2.5 | 80% | 120%
140% (When in Rampage) |
Patient | 2 | 100%
70% when decoding with a female character other than "Psychologist" |
100% |
Journalist | 2 | 90%
Reduced by 3% every time an illusion is knocked down up to 9% |
100% |
Aeroplanist | 3 | 100%
Increases a Cipher Machine's decoding speed by 2% |
100% |
Puppeteer | 1 | 100% | 100% |
Character | Difficulty | Decoding Speed[1] | Vaulting Speed |
---|---|---|---|
Doctor | 1 | 100% | 90% |
Priestess | 2 | 90% | 90% |
Forward | 3 | 70% | 120% |
Cowboy | 2.5 | 90%
100% when decoding with female survivor 60% when decoding with a male survivor |
100% |
Female Dancer | 1.5 | 100% | 100% |
Wildling | 1.5 | 70% | 110% (only when on Boar) |
Seer | 1.5 | 100% | 100%
-10% for each Owl-blocked hit |
Embalmer | 1.5 | 100%
85% when decoding with any other survivor |
100% |
Barmaid | 2 | 100%
92% after mixing/consuming 1 drink |
100%
150% (for 2 seconds after drinking Dovlin Base) |
Postman | 1 | 100%
120% for 30 seconds with a successfully delivered Tranquility letter |
100%
110% after delivering Inspiring Letter |
"Prisoner" | 2 | 105%
110% on connected ciphers |
100% |
Batter | 2.5 | 80% | 120%
140% (When in Rampage) |
Toy Merchant | 1.5 | 100% | 100% |
"Psychologist" | 2 | 100% | 100% |
Novelist | 2 | 110% (When a cipher machine's progress is below 50%)
90% (When a cipher machine's progress is above 50%) |
100% |
"Little Girl" | 1 | 100% | 100% |
Weeping Clown | 1.5 | 90% | 100%
(increased when using Rocket) |
Professor | 2 | 100%
90% (for 30 seconds after shedding a scale) |
100% |
Cheerleader | 2 | 90% | 100% |
Hunter Specializations[]
Hunters do not have one official specific role like Survivors do, but each hunter has certain specialties that are separated into categories. The following chart separates them by what kind of gameplay their abilities assist in, such as putting pressure on multiple Survivors/locations on a map to keep them from doing objectives (Map Control), guarding a small location such as a chaired survivor or Cipher Machine (Defensive/"Chair Guarding"), and chasing and downing survivors very quickly (Pursuit).
- Keep in mind that many players still play certain hunters in unique ways that do not fit in this categorization. For example, although a hunter may specialize in the Pursuit, some play them more defensively.
Please Press "Expand" to see the tables about these Hunters and an overview of their statistics.
Hunter | Statistic Image | Difficulty | Movement Speed (meters/sec) | Unique Ability Summary |
---|---|---|---|---|
The Ripper | 1 | 4.73 m/s - Fast | Ranged attack in straight line, increased speed when invisible | |
Geisha | 1.5 | 4.73 m/s - Fast (Beauty form)
4.56 m/s - Slow (Prajna form) |
Place and dash to butterflies | |
Axe Boy (equivalent Control/Pursuit) | 2 | 4.56 m/s - Slow | Plant trees with area effects, Pull summoned flames into survivors to damage them | |
Evil Reptilian | 2 | 4.64 m/s - Average | Jump over obstacles and crash to ground | |
Bloody Queen | 2 | 4.64 m/s - Average | Summon mirrors which make a duplicate of the hunter | |
Violinist (equivalent Chair Guarding/Pursuit) | 1.5 | 4.64 m/s - Average | Place music strings which can injure survivors | |
"Undead" | 1.5 | 4.73 m/s - Fast | Dash in a straight line, Stun survivors in area in front of him | |
The Breaking Wheel | 3 | 4.64 m/s - Average (Normal Form)
??? m/s - Very Fast (Wheel Form) |
Change between normal form and fast moving wheel form, embed spikes in survivors | |
"Nightmare" (Average statistics with slight lean) | 1.5 | 4.64 m/s - Average | Send ravens to spy on survivors, lock onto a survivor and attack quickly | |
Night Watch | 1.5 | 4.64 m/s - Average
5.75 m/s - Very Fast (Windwalk) |
Uses wind to increase speed or slow down survivors. | |
Opera Singer | 2.5 | 4.56 m/s - Slow
4.92 m/s - Fast (Stealth) |
Moves in the shadows to gain speed on survivors. | |
"Fool's Gold" (Average statistics with slight lean) | 1.5 | 4.64 m/s - Average | Uses his pickaxe to attack survivors from a distance. |
Hunter | Statistic Image | Difficulty | Movement Speed (meters/sec) | Unique Ability Summary |
---|---|---|---|---|
Wu Chang | 2 | 4.73 m/s - Fast (White Guard)
4.56 m/s - Slow (Black Guard) |
Teleport anywhere on map, switch between 2 characters | |
Photographer | 2.5 | 4.64 m/s - Average | Take photos, which duplicate and delay survivors and their progress | |
Dream Witch | 3 | 4.56 m/s - Slow (Followers)
6.08 m/s - Very Fast (Yidhra) |
Summon 1-5 hunting partners (controlled by player) | |
Axe Boy (equivalent Control/Pursuit) | 2 | 4.56 m/s - Slow | Plant trees with area effects, Pull summoned flames into survivors to damage them | |
Mad Eyes | 3 | 4.56 m/s - Slow | Summon walls in map which block and injure survivors | |
Sculptor | 2.5 | 4.64 m/s - Average | Send 2-4 sculptures which can push or damage survivors | |
Naiad | 2 | 4.64 m/s - Average | Spread water pools around map behind her which slowly accumulate and can injure survivors | |
Clerk | 3 | 4.73 m/sec - Fast | Records various actions performed to be reused | |
Hermit | 2 | 4.64 m/s - Average | Give survivors a polarity charge, allowing multiple survivors to be damaged at once | |
The Shadow | 3 | 4.73 m/s - Fast ("Ivy")
8.44 m/s - Very Fast (Yithian) |
Uses the Yithian to corrupt survivors, which make survivors move towards her. |
Hunter | Statistic Image | Difficulty | Movement Speed (meters/sec) | Unique Ability Summary |
---|---|---|---|---|
Hell Ember | 1.5 | 4.56 m/s - Slow | Summon 1-3 hunting partners (controlled by AI) | |
Smiley Face[2] | 1 | 4.56 m/s - Slow | Dash forward (modifications for distance, etc can be added) | |
Gamekeeper | 2 | 4.56 m/s - Slow | Pull survivors towards him, or himself towards obstacles | |
Soul Weaver | 1.5 | 4.56 m/s - Slow | Place webs which slow survivors and speed up Violetta | |
The Feaster | 1.5 | 4.64 m/s - Average | Place tentacles, which can attack nearby survivors when activated | |
Guard 26 | 2 | 4.64 m/s - Average | Place bombs which can injure survivors in range | |
"Disciple" | 2 | 4.73 m/s - Fast | Send cats which can stun survivors or disable tools | |
Violinist (equivalent Chair Guarding/Pursuit) | 1.5 | 4.64 m/s - Average | Place music strings which can injure survivors | |
Wax Artist | 2 | 4.72 m/sec - Fast | Shoot wax to slow down or stun survivors |
Recommended New Characters[]
Almost every character is free to play on certain days of the week, which you should take full advantage of to get a true grasp on how a character actually plays. The following recommendations may not end up suiting your playstyle, but can at least give you an idea of who to go for next.
Based on Comparison to other Characters[]
If you are already enjoying a certain character's gameplay, here's a list of comparable characters to the six default characters who have similar movement, traits, or results as other characters. Feel free to discuss comparable characters in the comment section as well!
If you enjoyed playing | Because they | You may also enjoy |
---|---|---|
Lucky Guy | A) Have a useful/fun Tool and can obtain more from Chests and Lucky Parcel
B) Ability has a wide variety of support options |
A) Perfumer, Coordinator, Toy Merchant
B) Postman |
Doctor | Heal themselves/others quickly | Priestess, Barmaid, "Psychologist" |
Lawyer | A) Are able to see the Hunter's location B) Are forgiving of vaulting close to the Hunter C) Are flexible between decoding and kiting, especially with their tool |
A) Seer, The Mind's Eye B) First Officer, Mercenary, Puppeteer C) Female Dancer |
Thief | A) Can make silence and stun the hunter for a notable period of time
B) Is able to vault/jump over obstacles quickly and gain distance |
A) Batter, Painter, Enchantress
B) Acrobat, Prospector, Antiquarian |
Gardener | A) Is able to absorb an attack and remain uninjured
B) Can help their teammates after doing some prep work on the map like destroying Rocket Chair ... |
A) Entomologist, Perfumer, Grave Keeper, Seer, Professor
B) Embalmer |
Hell Ember | A) Can teleport around the map B) Command puppets to move around the map and attack for them C) Corner survivors into easier to hit locations using Phantoms |
A) Wu Chang, Geisha, "Nightmare" B) Dream Witch, The Feaster (Note that these 2 are very difficult to play) C) "Disciple", Clerk (Note that Clerk is very difficult to play) |
References[]
- ↑ 1.0 1.1 1.2 1.3 See also Survivor/Deciphering Speed for more details on each character's decoding type.
- ↑ Joker's abilities are mainly movement-based, which may make him more Pursuit specialized. However, due to how his weapon is able to get an attack with no recovery, this may be why his stat triangle says he is best at guarding.