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Healing is a passive trait that can be equipped to Survivors from the Persona Web.

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Gameplay[]

Description[]

Time to be healed by others is reduced by 15%. While injured, Healing Progress increases by 0.2%/0.4%/0.6% per second, up to 20%/40%/60%.

Appearance[]

When injured, your teammates are able to heal you more quickly than normal.

Uses[]

  • This trait is useful for survivors who have a healing debuff, such as Mercenary, Perfumer, and Enchantress.
  • It is also useful as a counter for hunter traits that slow down healing, such as Impact.

Change Log[]

January 16th, 2020
  • Nerf: Healing is reduced from 15%/20%/30% to 15%/20%/25%.
July 3rd, 2025
  • Buff: Added a new effect: Healing Progress increases by 0.3%/0.45%/0.6% per second, up to 30%/45%/60%.
  • Nerf: Removed leveling for the time to be healed by others.[1]
November 20th, 2025
  • Nerf: The passive healing is decreased from 0.3%/0.45%/0.6% to 0.2%/0.4%/0.6% per second.
  • Nerf: The maximum passive heal limit is reduced from 30%/45%/60% to 20%/40%/60%.

References[]

  1. Maximum Mastery Level for that effect was 25% prior to the change.