Healing is a passive trait that can be equipped to Survivors from the Persona Web.
|
Gameplay[]
Description[]
Time to be healed by others is reduced by 15%. While injured, Healing Progress increases by 0.2%/0.4%/0.6% per second, up to 20%/40%/60%.
Appearance[]
When injured, your teammates are able to heal you more quickly than normal.
Uses[]
- This trait is useful for survivors who have a healing debuff, such as Mercenary, Perfumer, and Enchantress.
- It is also useful as a counter for hunter traits that slow down healing, such as Impact.
Change Log[]
- January 16th, 2020
- Nerf: Healing is reduced from 15%/20%/30% to 15%/20%/25%.
- July 3rd, 2025
- Buff: Added a new effect: Healing Progress increases by 0.3%/0.45%/0.6% per second, up to 30%/45%/60%.
- Nerf: Removed leveling for the time to be healed by others.[1]
- November 20th, 2025
- Nerf: The passive healing is decreased from 0.3%/0.45%/0.6% to 0.2%/0.4%/0.6% per second.
- Nerf: The maximum passive heal limit is reduced from 30%/45%/60% to 20%/40%/60%.
References[]
- ↑ Maximum Mastery Level for that effect was 25% prior to the change.