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Leo Beck or Leo, also known as Hell Ember, is the default Hunter of Identity V, available to every player upon starting the game. He is one of the 18 playable hunters added to Identity V.


Appearance

Hell Ember is a tall and muscular man, with a purplish grey skin, covered in wounds and burns. He uses a metal mask held by leather strips onto his head, with white bandages covering his lower face and neck. Under the mask, his eyes appear small with bright green irises and his teeth pointed, while on his head he has short spiky dark brown hair. His clothes are tattered and ripped, and consist of a beige collared shirt, brown pants with leather suspenders and brown shoes. He carries in his right hand a stuffed black shark, with white sharp teeth sticking out of its mouth and three red "x" marks on its head and body.

Background

Leo Beck in his old life

Leo Beck was once the owner of a small textile factory. At some point in time, he met and married a woman called Martha Remington in Devonshire, and together they gave birth to their first and only daughter, Lisa Beck. After receiving advice from his friend, Leo purchased a gun factory severely in debt, Minerva Arms Factory. Not long after, his economic situation worsened severely, his wife left him for his friend, and he stared resorting to alcoholism.

Desperate, filled with anger and aware he couldn't guarantee his only daughter a happy future, he sent her off to the White Sand Street Orphanage, before closing himself inside his factory and setting it on fire. As the flames consumed the building, Leo scribbled one last message on its walls: "I will find you."

He was once invited by the manor's owner to participate in the game. After refusing to write in his diary, the manor's owner punished him and he returned as a hunter instead.

Gameplay

Leo is a hunter with a slow chase, but can use Phantoms and Puppets to put pressure on survivors across the map.

External Traits

Abilities

Deduction Target

All completed objectives reward the player with +335 Logic points for the Logic Path.

Please press "Expand" to see the deduction path.

Deduction Conclusion
Fury: Warp self-righteousness into revenge and hatred -- that is the original sin of anger.
  • Basic Objective: Eliminate 1 Survivor with a Rocket Chair
  • Advanced Objective 1: Eliminate 2 Survivors with a Rocket Chair
  • Advanced Objective 2: Eliminate 3 Survivors with a Rocket Chair
Secret 1: An old prescription pad with rudimentary burn treatments. "The burn surface must be isolated from the air. Apply oil (lamp oil, salad oil, or butter) to the wound surface, then apply flour, gypsum, or ground charcoal evenly by sprinkling. Apply daily, and do not bathe or wipe the wound for two weeks.
Persistence: The hunter's duty is to send these people to where they should go.
  • Basic Objective: Pursue Survivors 3 times
  • Advanced Objective 1: Pursue Survivors 4 times
  • Advanced Objective 2: Pursue Survivors 6 times
Leo Beck grips his targets tightly and doesn't let them go.
Pursuit: Waiting for prey to expose their weakness is indeed feasible, but sometimes excellent hunters will choose to attack first.
  • Basic Objective: Hit a Survivor after you use Blink 1 time
  • Advanced Objective 1: Hit a Survivor after you use Blink 2 times
  • Advanced Objective 2: Hit a Survivor after you use Blink 3 times
Secret 2: After the fire, people found burn marks and a few pieces of tattered clothing in what remained of the building. They also found these words on the wall: I will find you.
Unleash: When the fury can no longer be suppressed, you need to find a way to discharge it.
  • Basic Objective: Eliminate all Survivors
  • Advanced Objective 1: Eliminate all Survivors
  • Advanced Objective 2: Eliminate all Survivors
Leo Beck is filled with fury. You'd better pray that you don't run into him.
Cat and Mouse: Sometimes, pursuit and escape is a long process.
  • Basic Objective: Wound Survivors 3 times
  • Advanced Objective 1: Wound Survivors 5 times
  • Advanced Objective 2: Wound Survivors 7 times
Leo Beck has found joy in this dull position as a hunter.
Discipline: Outside of the power vested by the law, the desire to punish others is classified as anger.
  • Basic Objective: Place Survivors on the Rocket Chair 2 times
  • Advanced Objective 1: Place Survivors on the Rocket Chair 3 times
  • Advanced Objective 2: Place Survivors on the Rocket Chair 4 times
"It looks like fireworks are lit. It reminds me of old times."
Surprise: Life needs surprises, as do games.
  • Basic Objective: Hit Survivors after Transport 2 times
  • Advanced Objective 1: Hit Survivors after Transport 3 times
  • Advanced Objective 2: Hit Survivors after Transport 4 times
It looks like Leo Beck has levelled up. He has become faster and scarier.
Blindside: Focus is an excellent trait -- for hunters, at least.
  • Basic Objective: Terror Shock Survivors 1 time
  • Advanced Objective 1: Terror Shock Survivors 2 times
  • Advanced Objective 2: Terror Shock Survivors 3 times
Secret 3: A strange-looking scythe. I don't know who it belongs to.
Unstoppable: When your anger reaches boiling point, can anything stop you?
  • Basic Objective: Destroy 1 pallet
  • Advanced Objective 1: Destroy 3 pallets
  • Advanced Objective 2: Destroy 5 pallets
The pallets are easily destroyed, but they can slow a hunter down.
The Wanderer: I will find you.
  • Basic Objective: Puppets or Phantoms hit survivors 1 time
  • Advanced Objective 1: Puppets or Phantoms hit survivors 2 times
  • Advanced Objective 2: Puppets or Phantoms hit survivors 3 times
Secret 4: An old newspaper reports that a strange, bandaged man is wandering around in an abandoned factory. It looks very similar to Leo Beck.

After deducing Node 10: The Wanderer, Hell Embers Worn Clothes costume will be unlocked.

Orpheus' deduction

"In a certain diary's description, he broke the manor owner's rules by no longer writing his diary, and was punished. But in another diary, the bandaged face assumed the role of a regulator to "return to the game"?

Many diaries described the same game with clearly mismatched details - the credibility of all records regarding regulators are open to doubt."

Appearance Decoration

Costumes

C-Tier
B-Tier
A-Tier
S-Tier

Accessories

Non-exclusive accessories that can be worn by any hunter can be found here.


Special Accessories

B-Tier
A-Tier
S-Tier

Behavior

Emotes

Graffiti

Note: Basic graffiti that can be used by any character can be found here.

  • Hell Ember - Silhouette: Hell Ember's exclusive scribble, Silhouette
  • Cartoon: Hell Ember's exclusive Graffiti, Cartoon
  • Scythe - Colored: Scythe Graffiti, Colored
  • Chair Tying Guide
  • Hell Ember's Shark Stick - Cartoon

Standby Motion

Most standby Motions are non-exclusive. The list of Standby Motions that almost every hunter can use can be found here. Exclusive Standby Motions for the Hell Ember are:

Gallery

Trivia

  • Hell Ember was one of the three hunters the game launched with, alongside Smiley Face and The Ripper.
  • Leo is one of the few hunters who have maps directly related to his story: the Arms Factory and Leo's Memory.
  • In early versions of the game, Leo wielded a sickle made out of bones as his weapon. However, with the change of the game to have a less intimidating look, it was scrapped and replaced by the stuffed shark he uses today.
    • According to an early trailer, he was also going to use a chainsaw. The chainsaw was later used as an early weapon for Smiley Face.
    • His original model also lacked his characteristic mask, as did Smiley Face's and The Ripper's, which was added later on. In the Gardener's diary reconstructions, he still appears with his old model.
    • Up until Season 13, once selected in the Player's Custom Lobby, the Perception, Moon Face and Mr. Puppet costumes would be holding the bone sickle rather than the shark mace. This was later changed to his shark mace.
  • Leo is one of the few hunters to have a known surname, along with Bane Perez, Burke Lapadura and Joseph Desaulniers.
  • While his red puppet bug has been notorious for much of the game's life, it has never been fixed, as it adds an extra layer of gameplay to the character that requires timing and practice, and doesn't represent an unfair advantage.
    • A similar situation can be noticed with The Ripper and an old bug related to his fogblade, allowing it to pass through thin walls if the hunter hits the surface, which hasn't been fixed supposedly for the same reason.
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