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"Little Girl" Identity Journalist Identity
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Films are silent, but memories are not.

Anniversary Tales Collection Booklet

Alice DeRoss, also known as the Journalist, is one of the 50 playable Survivors added to Identity V.

This page is a compilation of lore and story content for this character.

Backstory[]

Character Introduction[]

Alice DeRoss had a fulfilling childhood and a happy family. Enlightened and gentle parents, kind and reliable playmates shaped her optimistic and cheerful personality.

However, a tragic accident at the age of six changed everything, the family fell overnight, she was also known as the daughter of misfortune, suffered from hysteria and was sent to the orphanage.

She experienced both mental and physical torture in the orphanage until she was secretly adopted by a medical professor as an experimental subject and brought to Melbourne when she was 14 years old.

With prolonged medication and physical therapy, she gradually regained consciousness, however, it is perhaps more cruel to live soberly in hell than to live unaware in human world.

Luckily, the voice that existed in her memory kept saving her back to the brink of collapse repeatedly. Finally, all this changed her, but did not destroy her.

At the age of 21, Alice escaped back to England and became a social journalist in anonymity, looking for the truth about the tragedy and the disappearance of her playmates.

As an adult, Alice is elegant and intelligent, tough and brave personality, good at observation and disguise, as well as having excellent oratorical talent and analytical ability, unforgettable, able to sharply capture the emotions of others, however, because of pathological reasons, and drug testing at an early age, her sense of fear to be significantly weaker than normal, but also have more than normal endurance.

But even if she overcame the nightmare of the past, but it does not remove it. When alone, Alice de Rose[sic] has a serious cleanliness and obsessive-compulsive disorder, always wears gloves and hates sharp sounds.[3]

Character Relations Menu[]

Alice DeRoss's childhood was one of affluence, and her home life was the epitome of happiness. Her loving and caring parents, along with her kind-hearted and dependable playmates, sculpted her into a beacon of optimism and cheer.

However, at the tender age of six, a devastating tragedy turned her life upside down. Her family's fortune vanished overnight, and she was labeled as a bringer of misfortune. This led to her being gripped by hysteria and cast into the somber halls of an orphanage.

The orphanage was a crucible of torment, both of the mind and the body, until at the age of fourteen, she became a test subject and was secretly adopted by a professor who took her to Melbourne.

Over time, with the help of medication and physical therapy, her mind started to clear. However, to face clarity in such a place might have been a greater cruelty than wandering the world in a state of chaos.

Fortunately, a voice from her past, unwavering and calm, continuously guided her away from the edge of despair.

In the end, these hardships changed her, but they did not break her spirit.

At twenty-one, Alice returned to England under a veil of anonymity, reinventing herself as a social journalist. While shedding light on the dark corners of society, she sought the truth of the past tragedy, and the lost playmate who had disappeared in the crowd.

Character Trailer[]

Trailer Transcript[]

Who, When, Where, What and why

Nothing escapes the eyes of a reporter.

Whenever in doubt,

Whenever trouble strikes,

Face it,

and it'll all be over;

that is what I've always believed.

Self-Analysis Quests[]

All completed Objectives reward the player with +335LogicPointLogic points for the Logic Path. After the character's quests are completed, their Worn Clothes will be available.

Press "Collapse" to hide the deduction path.
Deduction Quests Conclusion
1. Persistence: "I" am here.
  • Basic Objective: Contain the Hunter for 30 second(s)
  • Advanced Objective 1: Contain the Hunter for 60 second(s)
  • Advanced Objective 2: Contain the Hunter for 90 second(s)
Investigation Report A1: "As requested by the employer, we have started following the new target. Unlike the previous target, the new target has a public identity and a rather complete professional resume. We will verify the authenticity of this information soon."
2. Calm: Opportunity is often hidden in chaos.
  • Basic Objective: Complete 1 perfect calibration(s)
  • Advanced Objective 1: Complete 3 perfect calibration(s)
  • Advanced Objective 2: Complete 5 perfect calibration(s)
Investigation Report A2: "The target's information after adulthood has been verified, but unlike the previous target, we have encountered many obstacles while digging into her past. At this point, we only know that she returned from overseas after adulthood and as an independent investigative journalist.
3. Cautious: Danger is always one step ahead.
  • Basic Objective: Create an illusion 1 time(s)
  • Advanced Objective 1: Create an illusion 2 time(s)
  • Advanced Objective 2: Create an illusion 3 time(s)
Investigation Report B1: "The target is extremely cautious. Whenever she leaves home, she adjusts small household objects into unique angles in areas that are easily bumped into. One of our investigators was almost exposed. After a risk assessment, we have temporarily abandoned all plans to sneak in.
4. Impostor: Identity is a lie that is easily exposed.
  • Basic Objective: Rescue 1 teammate(s) from a Rocket Chair with an illusion
  • Advanced Objective 1: Rescue 1 teammate(s) from a Rocket Chair with an illusion
  • Advanced Objective 2: Rescue 1 teammate(s) from a Rocket Chair with an illusion
Investigation Report C3: "We bribed the postman in the area of the target's apartment and discovered that she receives 5-10 letters per month, but all of them have different recipients."
5. Obsessive: Self-restraint is a cage, yet also a ladder.
  • Basic Objective: Rescue 1 teammate(s) from a Rocket Chair
  • Advanced Objective 1: Rescue 1 teammate(s) from a Rocket Chair
  • Advanced Objective 2: Rescue 1 teammate(s) from a Rocket Chair
Investigation Report B4: "The target is always wearing gloves, and we have never seen her take them off."
6. Compensation: Even false joy can remind us that suffering is not eternal.
  • Basic Objective: Stun the Hunter with an illusion 1 time(s)
  • Advanced Objective 1: Stun the Hunter with an illusion 1 time(s)
  • Advanced Objective 2: Stun the Hunter with an illusion 1 time(s)
Investigation Report B5: "The target visits the bakery downstairs every week to order desserts. According to the staff there, she has a wide range of favorites but has many requests when it comes to ordering truffle cakes."
7. Awareness of Danger: What saves you will also destroy you.
  • Basic Objective: Stun a Hunter with a pallet 1 time
  • Advanced Objective 1: Stun a Hunter with a pallet 1 times
  • Advanced Objective 2: Stun a Hunter with a pallet 1 times
Investigation Report Conclusion: "We've been exposed, and the investigation has been suspended. The information collected up to this point has been submitted to the employer. Based on the collected information, our evaluation of the target is—elimination recommended."
8. Analogical Reasoning: The most similar are the most different.
  • Basic Objective: Use the speed boost after being hit to create a 5-meter distance between you and the Hunter
  • Advanced Objective 1: Use the speed boost after being hit to create a 10-meter distance between you and the Hunter
  • Advanced Objective 2: Use the speed boost after being hit to create a 15-meter distance between you and the Hunter
A Note: "Miss DeRoss does have a deep understanding of the manor, and when this information is put together with the previous reports, I cannot help but suspect that those people are much closer than I expected."
9. Unnecessary "Bravery": Fear is the final defense mechanism.
  • Basic Objective: Rescue 1 teammate from a Rocket Chair and protect them from being knocked down for 20 seconds
  • Advanced Objective 1: Rescue 1 teammate from a Rocket Chair and protect them from being knocked down for 20 seconds
  • Advanced Objective 2: Rescue 1 teammate from a Rocket Chair and protect them from being knocked down for 20 seconds
A Note: "In the beginning, I thought Miss DeRoss' recklessness and bravery were just a front, but perhaps I was mistaken? It is neither a front nor bravery. After all, does bravery require fear to sprout?"
10. Best Performance: The best performance is often saved for last.
  • Basic Objective: Use an illusion to immediately block the Hunter's attack 1 time(s)
  • Advanced Objective 1: Use an illusion to immediately block the Hunter's attack 1 time(s)
  • Advanced Objective 2: Use an illusion to immediately block the Hunter's attack 2 time(s)
A Note: "It's the first time I find myself curious about what the subject of the experiment expects me to think she saw, instead of what she actually saw. But this isn't important anymore."
Rumor
Films are silent, but memories are not.

Letters[]

This section contains the letters the player receives after completing Alice's Birthday Event on May 5th each year. After the event they can be accessed in the file section of the character's Notebook page.

A Crumpled Medical Report (2024)[]

(The back of the paper is covered in sawdust, while the front bears fragmented information written in somewhat juvenile handwriting.)
Greetings. It seems I was correct—you found my message. Someone left a pen here—I've hidden it in the crevice between the second window and the iron bars. Perhaps they hoped you'd write something down, as I have.
...
Greetings. Yes, I've found them. I'll write down what I remember, then return them to their place. The nurses wouldn't want any extra things lying about the room now, would they?
...
I seem to have forgotten something... What a good start—at least I remember that I forgot something.
...
They had my favorite chestnut cake this morning.
...
No, wasn't breakfast raspberry cake?
...
Who are you?
...
Someone changed my medication. It must've been the one who left the pen.
...
Who are you?
...
If you're reading this, then you've guessed correctly...
...
Who are you?
...
I've discovered Dr. Bourbon's secret.
...
Who are you?
...
Remember, you've already forgotten "who I am..."
...
Who are you?
...
That key is in Dr.Bourbon's drawer.
...
Who are you?
...
They seem to have noticed the issue with the medication, but no matter, we can strike tonight.
...
Welcome back, my bravest Nightingale.

A Job Application Letter (2025)[]

To the Editor of The Spectrum,
I hope this letter finds you well.
It has come to my attention, through reliable sources, that The Spectrum has long been committed to advancing social justice through evidence-based investigation. Your reputation for objective, credible reporting and access to expansive information networks aligns seamlessly with my professional principles and aspirations.
As an independent investigator, I am writing to express my interest in contributing to your cold case investigation efforts in the capacity of a journalist. Below is a brief summary of my prior investigative work:
• A Study on the Correlation Between the East India Company's Overseas Trade and Parliamentary Corruption
• Whitechapel Missing Women Case
• Haarlem Plantation Marigold Murder Case
Oletus Manor Massacre in Glasgow
……

In order to protect the confidentiality of my sources, I propose that, upon formalizing our collaboration, all correspondence be conducted via the encrypted telegraph services at the Cape Town Central Telegraph Office. I also intend to publish all findings under a pseudonym, with full copyright for the reports assigned to your publication.
Should you find merit in this proposal, I am fully prepared to travel to London with the complete case files, source confidentiality agreements, and liability waivers for your review.
I look forward to hearing from you.

Best regards,
Ollie Lamb

Letter Summaries[]

These summaries are found in the Character Relations menu after the letter has been received.

  1. A Crumpled Medical Report
    Found hidden in the crevice between the window and iron bars, it bears a fragmented message.

Rewards[]

How many years the player has participated and completed the Birthday Event determines which letter they receive and the extra reward.

  • If this is the first time the player has completed the event, they would get a portrait for the character and the 2024 letter.
  • If this is the second time the player has completed the event, they would get a portrait frame and the 2025 letter.

Character Resources[]

The additional in-game and external documents for this character include:

The Character Relations Web shows Journalist's connections to other characters.

JournalistRelationsWeb

Quotations[]

  • 6th Anniversary Congratulatory Video quote:
    • "Thanks for inviting and looking after me.
      I've long since heard that Oletus Manor holds a grand celebration every year, so I'd like to take detailed notes.
      I still have work to do, so I won't drink. Please allow me to go around with my camera and make some memories."
      [4]
  • Deduction Star 2024 quotes:
    • "Thank you. May I be so bold as to capture your image in this moment with my camera?"
    • "The camera can preserve a record of this moment, while memories oftentimes diverge from such static chronicles."
    • "The radiance and splendor in the memories can sometimes only shine through in the darkness."
  • Qixi Festival 2024 Wishing Star quote:
    • "Alice, follow the path you believe to be true, for earnest living begets serendipity."
  • Autumn Harvest Tavern Guestbook quote:
    • "The pure and perfect aroma of coffee. One might say it symbolizes the journey ahead—bitter though it may be, it surely leads to the light."
  • 7th Anniversary Congratulatory Video quote:
    • "Thank you for the invitation. I wish Oletus Manor a happy 7th Anniversary.
      Stories often arise from the collisions and intersections of different people's paths. I'm looking forward to the new stories and what my camera will record at this year's banquet."
      [4]
  • Nymph Awards 2025 quotes:
    • "I'll share the truth, spread knowledge, and also record the good wishes of this moment."
    • "A journalist's pen can cut deeper than an executioner's blade—because it slices through shrouds stitched from lies."

Event Appearances
Icon Event Role
On the Way
Orfeo's Game
(March - April 2023)
Mystery Man
(On the Way)
Journalist
Ashes of Memory
(April 2023)
Herself
Journalist
5th Anniversary Adventures Booklet
(July 2023)
Herself
Journalist
Hangzhou West Lake Event (Mentioned)
(September - October 2023)
Herself
Journalist
Ace Racer Collaboration
(November 2023)
Herself
Candid Portrait
The Voyage of Oceanus
(March - April 2024)
Photojournalist
(Candid Portrait)
Chase the Waves! The Summer Athletic Games Begin!
(July - August 2024)
Trainee Editor
"Miss Watson"
Wrath of Cerberus
(February - March 2025)
Herself
("Miss Watson")
The Frozen Lie
(November - December 2025)

Canon Manor Game[]

We can gather who was in a canon Manor Game together by information in Letters and Diaries, and very occasionally from character quotes during events. As she is the alternate identity of the "Little Girl", we know she shows up in the Manor Game that occurs during the Time of Reunion event. She also participates in the Ashes of Memory Manor Game.

Ashes of Memory Manor Game[]

Hunter Identities Survivor Identities Notable Events Cutscenes Available
Game Location: Kreiburg Racecourse Date: Unknown
Bloody Queen[MG 1] Frederick Kreiburg (Composer) Went missing no
"Orpheus" (Novelist) Escaped no
Alice DeRoss (Journalist) Escaped yes
Melly Plinius (Entomologist) N/A[MG 2] no
Edits to this table can be made here.
The following web is shown in the Character Relations Menu for this game.
AshesOfMemoryManorGameRelationsWeb


Time of Reunion Manor Game[]

Hunter Identities Survivor Identities Notable Events Cutscenes Available
Game Location: Darkwoods Date: July 15th
"Nightmare" "Orpheus" (Novelist) Eliminated Norton
Escaped
yes
"Fool's Gold"[MG 3] Norton Campbell (Prospector) Attacked Melly
Eliminated by "Orpheus"
no
"Queen Bee"[MG 3] Melly Pliny (Entomologist) Attacked by Norton no
Alice DeRoss (Journalist & "Little Girl") no
Edits to this table can be made here.
The following web is shown in the Character Relations Menu for this game.
NightmareManorGameRelationsWeb


Compiled Overview[]

ExplorerPersonalitySprite
The following section contains an overview based on canon information.
Please note that some information may be missing as it may not have been provided from official sources. See the given references for further information.

Background[]

Alice DeRoss was born to Dennis DeRoss and his wife. She grew up in Oletus Manor together with her family and older adoptive brother. This would all change when she was six as an angry mob broke into the manor, killing her parents and taking her and her brother away.

After her family's death, she became an orphan at Myles Orphanage. She was mentioned to be "insane" as described by the head of the orphanage and was unable or unwilling to communicate with anyone.

On December 23rd, 1894, Mr. "▇▇▇" (The name is blotted out with ink) had requested to adopt her, but his request was denied as the head of the orphanage believed a blood relative was more fit for the role, though they did agree to him visiting Alice as a friend once her condition became stable.[5]

At 14, Alice was secretly adopted by Villhelm Lamb, a medical professor, and taken to Melbourne. There, she was used as an experimental test subject. After some time with medication and physical therapy, she was able to regain consciousness, with some mental side effects.

At 21, Alice was able to escape back to England, becoming a journalist. She continued to search for answers about the tragedy that befell her family, trying to return back to the manor. During this time, she herself was being investigated by unknown individuals for an unknown purpose.[6]

One day, while investigating the Golden Cave mining disaster, Alice received a message from a colleague of hers who had managed to gain an invitation to Oletus Manor under a false identity. Alice, with this in hand, would assume that false identity and go to the manor in her place. After packing up her belongings, she headed out.

Events at the Manor[]

Alice was the 2nd person in her group to arrive at the manor. Upon arrival, she immediately met Frederick Kreiburg, who was playing a song on the piano. She questioned him for a bit before he took his leave. Investigating the manor's living room, Alice found it exactly how she remembered it, as if someone had restored it to how it was before the tragedy. The manor's butler then shows her to her guest room, which was coincidentally her childhood bedroom.

At night, Alice continued to explore the manor, before going to the Muse Corridor. She opens the door to the Secret Study, finding diaries of other participants inside. After investigating, she returns to her room for the rest of the night.

The next morning, Alice awakens, recalling the events of the previous night. She is startled by a bird flying into her window. The butler then knocks on her door and let her know breakfast is being served. After taking her seat, Melly Plinius enters the room. The two strike up a conversation, with Melly claiming to have come to investigate a specific species of bees. Frederick then enters, looking slightly upset. The final guest, Orpheus, then enters, greeting the others. The butler informs them that the lord wishes to meet them at the Kreiburg Racecourse that afternoon and warns them about wandering at night or leaving the manor. Orpheus informs the group about the history of the racecourse including the manor's previous owner, Manus de Capet, and his wife, Mary de Capet, who the racecourse was named for. The group discussed Mary's suicide, starting to question Frederick as he shared the same last name as Mary. Frederick retreated to his room while denying all relation. The remaining people then depart as well, with Alice deciding to investigate the others more, starting with Orpheus.

Alternate Theories and Conclusions[]

PrisonerPersonalitySprite
The below article or section(s) contains speculation, analysis, or theories which may include unconfirmed information.
When adding content, use references to link or explain legitimate/official supportive evidence for specific theories, otherwise it may be removed.
  • The man who requests to adopt her from Myles Orphanage is implied to be Orpheus.
  • It is theorized that after being adopted by Villhelm Lamb, he changed Alice's name to Eury Lamb to keep her identity hidden.
    • In part 1 of Ashes of Memory, Alice receives a letter addressed to Eury Lamb.
  • In Journalist's 2025 letter, it's possible that Ollie Lamb is a pseudonym, and since that Alice is connected to an organization and wrote a job application letter to a Spectrum Institution's Editor, she wants to keep her real identity a secret.
    • Some theorists have speculated that Ollie Lamb is actually Alice's Colleague's real name or a biological daughter of Villhem Lamb.
    • This was somehow debunked according to Gamekeeper's 2025 Letter Marked for Investigation when it was confirmed that the writer, Frye Reed, referred Alice as "Miss Lamb" for an ongoing mystery case.

Gallery[]

References[]

  1. In Gamekeeper’s 2025 Letter, Frye Reed addressed Alice as "Miss Lamb" about their investigation of a Cursed Girl during the Oletus Manor Massacre Case.
  2. Her traits were previously translated as Dark environments, the cries of birds.
  3. Backstory from the official Identity V website - https://idv.163.com/character/index.html
  4. 4.0 4.1 Translation by jaesti.
  5. Summary of Second Anniversary Giftbox Extract Chapter 1: Letter.
  6. As seen in her Analysis Quests

Manor Game References[]

  1. In Ashes of Memory II Alice hallucinated Frederick as Mary. This can be seen just before Alice loses consciousness at the Exit Gate, when the hallucination of Mary fades into Frederick's silhouette.
  2. Melly did not actually enter the Kreiburg Racecourse and was working in the Manor's Greenhouse when the events took place.
  3. 3.0 3.1 Both Melly and Norton are seen as "monstrous" beings on Orpheus's point of view from the Go Hunting Promotional Video

Navigation[]

Character Navigation
THE SURVIVORS NavSurvivorIcon
DEFAULT NavLuckyGuy NavDoctor NavLawyer NavThief NavGardener
Lucky Guy
(Season 0)
Doctor
(Season 0)
Lawyer
(Season 0)
Thief
(Season 0)
Gardener
(Season 0)
SEASON 1 NavMagician NavExplorer NavMercenary NavCoordinator NavMechanic
Magician
(Season 1)
Explorer
(Season 1)
Mercenary
(Season 1)
Coordinator
(Season 1)
Mechanic
(Season 1)
NavForward NavTheMindsEye NavPriestess NavPerfumer -
Forward
(Season 1)
The Mind's Eye
(Season 1)
Priestess
(Season 1)
Perfumer
(Season 1)
SEASON
2-3
NavCowboy NavFemaleDancer NavSeer NavEmbalmer -
Cowboy
(Season 2)
Female Dancer
(Season 2)
Seer
(Season 3)
Embalmer
(Season 3)
SEASON
5-7
NavProspector NavEnchantress NavWildling NavAcrobat NavFirstOfficer
Prospector
(Season 5)
Enchantress
(Season 5)
Wildling
(Season 6)
Acrobat
(Season 6)
First Officer
(Season 7)
SEASON
8-11
NavBarmaid NavPostman NavGraveKeeper NavPrisoner NavEntomologist
Barmaid
(Season 8)
Postman
(Season 9)
Grave Keeper
(Season 10)
"Prisoner"
(Season 10)
Entomologist
(Season 11)
SEASON
13-17
NavPainter NavBatter NavToyMerchant NavPsychologist NavPatient
Painter
(Season 13)
Batter
(Season 14)
Toy Merchant
(Season 16)
"Psychologist"
(Season 17)
Patient
(Season 17)
SEASON
18-22
NavNovelist NavLittleGirl NavWeepingClown NavProfessor NavAntiquarian
Novelist
(Season 18)
"Little Girl"
(Season 18)
Weeping Clown
(Season 19)
Professor
(Season 21)
Antiquarian
(Season 22)
SEASON
24-30
NavComposer NavJournalist NavAeroplanist NavCheerleader NavPuppeteer
Composer
(Season 24)
Journalist
(Season 26)
Aeroplanist
(Season 27)
Cheerleader
(Season 28)
Puppeteer
(Season 30)
SEASON
31-36
NavFireInvestigator NavFaroLady NavKnight NavMeteorologist NavArcher
Fire Investigator
(Season 31)
"Faro Lady"
(Season 32)
"Knight"
(Season 34)
Meteorologist
(Season 35)
Archer
(Season 36)
SEASON
37-39
NavEscapologist NavLanternist -
"Escapologist"
(Season 37)
Lanternist
(Season 39)
THE HUNTERS NavHunterIcon
DEFAULT NavHellEmber -
Hell Ember
(Season 0)
SEASON
1-4
NavSmileyFace NavGamekeeper NavTheRipper NavSoulWeaver NavGeisha
Smiley Face
(Season 1)
Gamekeeper
(Season 1)
The Ripper
(Season 1)
Soul Weaver
(Season 1)
Geisha
(Season 1)
NavTheFeaster NavWuChang NavPhotographer NavMadEyes NavDreamWitch
The Feaster
(Season 1)
Wu Chang
(Season 2)
Photographer
(Season 2)
Mad Eyes
(Season 3)
Dream Witch
(Season 4)
SEASON
5-9
NavAxeBoy NavEvilReptilian NavBloodyQueen NavGuard26 NavDisciple
Axe Boy
(Season 5)
Evil Reptilian
(Season 6)
Bloody Queen
(Season 7)
Guard 26
(Season 8)
"Disciple"
(Season 9)
SEASON
11-16
NavViolinist NavSculptor NavUndead NavTheBreakingWheel NavNaiad
Violinist
(Season 11)
Sculptor
(Season 12)
"Undead"
(Season 13)
Breaking Wheel
(Season 15)
Naiad
(Season 16)
SEASON
18-25
NavWaxArtist NavNightmare NavClerk NavHermit NavNightWatch
Wax Artist
(Season 18)
"Nightmare"
(Season 18)
Clerk
(Season 20)
Hermit
(Season 22)
Night Watch
(Season 25)
SEASON
27-34
NavOperaSinger NavFoolsGold NavTheShadow NavGoatman NavHullabaloo
Opera Singer
(Season 27)
"Fool's Gold"
(Season 29)
The Shadow
(Season 31)
"Goatman"
(Season 33)
"Hullabaloo"
(Season 34)
SEASON
36-40
NavPeddler NavCueist NavQueenBee -
Peddler
(Season 36)
"Cueist"
(Season 38)
"Queen Bee"
(Season 40)
IDENTITY SWITCH CHARACTERS
Novelist"Nightmare" Smiley FaceWeeping Clown Evil ReptilianProfessor
"Little Girl"Journalist Prospector"Fool's Gold" Acrobat"Hullabaloo"
Entomologist"Queen Bee" -
STORY RELATED CHARACTERS
NavReporter
Reporter
NavDetective
Detective
and many others...
CUT CHARACTERS
CUT SURVIVORS NavFemaleDriver NavGraveyardGirl NavStrangerB NavStranger1 -
Female Driver Graveyard Girl Paparazzi Slacker
CUT HUNTERS NavPerception NavMoonFaceBeta NavMrPuppet -
Ascetic Monk Moon Face Puppet
NavJournalistJournalist Navigation
Journalist Journalist/Lore Journalist/Cosmetics Journalist/Gallery
Tool External Traits
Camera ExclusiveSurveying AngleInvestigative Reporting"Courage"
Costumes
S-Tier (Gold) EternityKaede Akamatsu"Miss Watson"
A-Tier (Purple) Alice in DreamlandDreaded SilhouetteIbXiao Yu
B-Tier (Blue) Candid PortraitDame WheatForgotten OneLarkOfficial ReportSmelling SaltsSpinelTrainee Editor
C-Tier (Green) OriginalWorn ClothesConfident RedIndependent BeigeSteadfast Brown
Accessories
S-Tier (Gold) None
A-Tier (Purple) Cage of YesteryearMooncake Gift BoxThe Adventures of Sherlock Holmes
B-Tier (Blue) Clair de LunePhoto Wallet
Other Customizations
GraffitiEmotesStandby Motions
Identity Switch
Journalist"Little Girl"