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No one knows how many people have taken part in this game; we know that he played the game.

Lucky Guy, also known as Deduction Substitute, is a Contain-Type and Difficulty 1 Default Survivor unlocked after completion of the prologue. He is one of 43 playable Survivors added to Identity V.

Being lucky is a talent.

—Lucky Guy (Deduction Star 2020)


Appearance

Lucky is a tall, thin doll with fair skin, dirty gold hair parted and combed in a sleek wave, bushy, thick, dirty gold eyebrows, dark grey button eyes cross-stitched with black thread, and freckles.

He wears a purplish-grey t-shirt over a white shirt with long, stained sleeves, faded, tattered jeans with a single tear in the right side, and filthy red sneakers. He also wears large, square glasses with bronze frames. A tear is visible in his left forearm, showing cotton stuffing.

Gameplay

The Lucky Guy is a contain-type Survivor who carries a Lucky Parcel containing a specific item, which he can increase the chance of receiving by wishing for it before opening. He also possesses the increased chance to get the item he wants in a Chest by wishing for said item. However, there are limited, specific amounts of the same item that he can get, after which he will no longer be able to increase the probability of said item anymore. He can also see the outlines of nearby Chests in a certain radius, and he can also open then faster compared to other Survivors.

External Traits

Below is a list of Lucky Guy's intrinsic traits. For more in-depth information, please check the individual pages.

External Traits
Trait Description
LuckyParcelTrait
Lucky Parcel
Carries a Lucky Parcel, which can be opened to obtain one random item. The Lucky Guy can wish for a specific item before opening the parcel, greatly increasing the chance of obtaining it.
Veterans
Veterans
Veterans are more vigilant than novices and gain an additional 2s boost when hit.
LuckyGuyTrait
Lucky Guy
It certainly comes down to luck for a nobody to survive this long. The Lucky Guy can hold two items at the same time, and wishing for an item before opening a chest significantly increases his chances of receiving it. If he fails to receive the item he wishes for, his next wish is guaranteed to come true. When there are multiple Lucky Guys in a match, they will share the limit of their wishes. In addition, the Lucky Guy can locate chests within a certain area, and his chest opening speed is also increased by 60%.

Abilities in other Gamemodes

Lucky Guy Ability Changes in Other Game Modes
Modes Change
Duo Hunters No change
Blackjack Lucky Parcel will reset every round
Tarot Normal No change
Crystal Ball Mode The number of Stars the Lucky Guy needs to purchase items is reduced by 20%. This effect does not require the activation of Crystal Balls.

Tips

Please press "Expand" to see tips about playing as and against this Survivor.

As Lucky Guy

Ability Explanation

  • The trait "Lucky Guy" increases the chances of finding a specific item when either using the Lucky Parcel or opening chests by wishing for said item.
  • If an item that is wished for is not found on that wish, the next wished item will always be a 100% guarantee.
  • The Lucky Parcel trait can be used a single time to wish for an item even if you aren't at a chest.
  • Lucky Guy can carry two items at once.
  • The trait Veterans will give an increase to movement speed when hit for 2 seconds.
Obtainable Items from Chest
Item Usage and Notes
Syringe Self Healing. Depending on if you get enough calibrations, you can heal yourself up to 2 times. If you get little to no calibrations, you unfortunately won't have enough for 2 full self heals.
Toolbox Destroys Rocket Chairs in about 3.2 seconds (up to 4 chairs)
Flashlight If you hit the hunter in the face with it for 2.5 seconds straight they'll be stunned for about 3 seconds. Furthermore, when the gauge exceeds half, they won't be able to use any abilities for 5 seconds. You can get a solid 8 uses out of the flashlight if you are able to get the stuns consistently.
Map You'll be able to see the locations of undecoded cipher machines, teammates, and the hunter. Unlike Lawyer, you won't get a decoding buff. Lasts about 38 seconds.
Flare Gun Stuns the hunter for 4.5 seconds if it hits them.
Gulliver's Travels Shrink to a small size. You won't be able to search for pages or be alerted to the hunter's location like Explorer. Lasts 45 seconds.
Elbow Pads Repels you off a wall for a speed boost.
Euphoria After initial use, if you're hit within 5 seconds you can you use it again to recover from the damage.
Magic Wand Become transparent for 2 seconds. If you recieve a hit in this state it will count as a terrorshock.
Rugby Ball Run forward at an accelerated speed. Unlike Forward, if you run into the hunter you won't stun them.
Controller Summon and operate the robot. Unlike Mechanic, you can't control the robot while downed or when on the rocket chair. It lasts 1 minute. (Note that since Lucky Guy doesn't have a decoding speed buff, this will generally not be enough time to completly finish a ciper machine with only the Doll.)
Poseidon Watch For 20 seconds, hunters will only see the after image of Lucky Guy from 2 seconds ago. 20 seconds is the max amount of time, but only if you press the watch a second time before the intial 10 seconds runs out. This second use is negated if the hunter manages to hit you.


Strengths

  • Lucky Guy can wish for an item before opening a chest or his Lucky Parcel, significantly increasing his chances of obtaining that item.
  • If Lucky Guy does not get the item he wishes for on one wish, the next time he wishes for an item with either a chest or his Lucky Parcel, the chances of receiving it are 100%.
  • The Lucky Parcel doesn't need to be interacted with like chests do in order to obtain items from it, which saves time.
  • Chest searching is only 6 seconds, as opposed to other survivors' 10 (excluding Thief and Toy Merchant).
  • The chance to obtain stronger items is significantly higher because of the "Lucky Guy" trait, so this can be used both for the benefit of the Lucky Guy as well as his teammates.
  • Lucky Guy is the only character who can obtain a flare gun from either his Lucky Parcel or a chest during rank matches (the flare gun can be found in chests during quick matches as well, but for other survivors, the drop rate of it is extremely low). Obtaining the flare gun can be very beneficial, especially during mid to late game.
  • Since you can have two items at once, some interesting strategies can be used.
    • For instance, if you get both a rugby ball and an elbow pad, you can clear quite a bit of distance.
    • With the 2 slots to hold items, if you wish to replenish a character's item or give them something else that may help them in a match, you can quickly swap out the items you have with new items. Unlike the Toy Merchant though, you cannot easily carry more than 2 items, and you cannot throw items to your teammates.

Weaknesses

  • No external buffs aside from Veterans and "Lucky Guy" traits.
  • Powerful items such as the flare gun, Poseidon's watch and the controller can only be found from either the chests or the Lucky Parcel a single time.
    • This is also shared across multiple Lucky Guys on the same team. For instance, if there are two Lucky Guys on a team, that means there will be a single flare gun to be found in that match.
  • If you are found searching through a chest, it can be a free hit for the hunter if you are not fast enough to predict how quickly they will get to you. (Note: if you are hit during the initial "opening" or "closing" animation of the chest, it will count as a terrorshock; but if you are hit while searching, it only counts as a single hit.)
  • While the Lucky Parcel can save time, you still have to spend 6 seconds looking through a chest for the second item (positive: it is much quicker than other survivors, and can be even quicker if there is a Thief on the team!).
  • There are about 7 chests on each map, but you might not necessarily spawn near one.
  • All versions of the items Lucky Guy can get are inferior versions to the ones their associated character possess.

Gameplay Tips

  • Do your best to memorize the locations of chests on each map, you can't always bet on spawning near a chest or being within the 25.3m detection range of one, so it's essential.
    • If the nearest chest is close to the hunter's spawn position, it's better to find a different chest. If none are nearby, use your Lucky Parcel or find a cipher to decode.
  • As one of Lucky Guy's strengths is supporting teammates by providing items, teaming up with voice chat to communicate your location and items is strongly suggested. The in-game chat message that displays your location and the item you're holding can be used as a substitute.
  • It can be beneficial to find items aside from the flare gun first, however, if you wish to have the flare gun on you, it is highly recommended that you find it as your second item (top item slot), as it will be the item that is located on your back. This can hide the flare gun from the hunter (especially if you have a light colored flare gun (from a Coordinator skin) and are using Lucky Guy's maid outfit skin) and you will have an easier time using it without the hunter baiting you to shoot (note that even a mid-game flare gun can be easily defeated by simply switching to Excitement with trump card.)
    • Aside from keeping the flare gun on your back, the "agree" or "advance" emotes can be used as a flare gun fient, so you can use to see if you can get a balloon drop to increase the downed survivors struggle progress.
    • If the survivors are in a bad place, as in, the hunter won't be hurt too much by giving up trump card for excitement, attempting to use the flare gun can be fairly risky. If the hunter doesn't seem to have trump card, such as either having confined space or starting the game with teleport, this can be disregarded.
    • If the hunter is specifically strong at camping, or when the situation is dire, then going for a flare gun rescue is recommended.
    • Be careful specifically with Hell Ember, Feaster, Mad Eyes, "Disciple", Axe Boy, and Sculptor, as these hunters all have ways of blocking the flare gun. The hunter Breaking Wheel is also immune to stuns completely while in wheel form.
  • As your first item, it is beneficial to wish for an item that can help you provide some distance between you and the hunter, or generally something that can help you kite/delay getting chaired.
    • Rugby Ball: this can help provide a significant amount of distance between you and the hunter, but be mindful of any obstacles in your way and when the ball runs out.
      • The Rugby Ball has a nice combination with speed buffs such as the Veterans trait, Broken Windows, or Borrowed Time, and on maps with low visibility or complexity you can potentially lose the hunter.
    • Euphoria: practicing instant perfumes (or just using Euphoria in general) can be extremely helpful during kiting, and even though it can delay up to 2 hits on you, it does give the hunter 2 free hits, but is still beneficial for delaying you getting incapacitated.
      • A specific instance where using Euphoria is extremely useful is when in a match with the Photographer. If your photo world self is hit and not chaired, you can use the perfume right before the camera world ends to negate the hit on yourself and keep your health at full. This will only work if the Photographer does not chair your photo self though.
    • Elbow Pads: this item can also provide some distance between you and the hunter, however practicing the elbow pads is a must because you do not want to end up boosting off in the wrong direction or getting stuck on a map element. Pairing this item with the Rugby Ball can provide an extreme amount of distance between you and the hunter as well.
  • Other items:
    • Controller: As the robot from the controller is an inferior version compared to the one used by the mechanic, even if the robot is first spawned at an undecoded cipher machine and left to decode uninterrupted, it will only accomplish about 60% progress by the time the battery runs out. It is best to use the controller to finish decoding a cipher, or leave it near an exit gate during late game. You can also use it to body block yourself from a hit from the hunter, but this is tricky to accomplish and should be practiced.
      • Unlike Mechanic, Lucky Guy lacks decoding debuffs, so it's still a fair bit of progress with only the one controller.
      • Also unlike Mechanic, Lucky Guy does not almost wholly depend on the robot for Decoding, so using the robot for body blocks isn't as big a deal (other then feeding the hunter presence,) and it can also be used for things like opening the gate, healing or setting off the hunter's tinnitus.
    • Gulliver's Travels: As you can't dig up pages using Gulliver's Travels, the only usage is stealth since the hunter might not think to look around like they would for Explorer, you may get some use out of it.
    • Toolbox: As the destruction speed is slower, there won't be a slower chair countdown and it runs out before the fifth chair can be destroyed, the most use you can get out of the tool box is to avoid crows by using it and not fully destroying chairs after 5 cipher machines have been finished.
    • Syringe: It is very difficult to use in a chase since the healing speed is slower than the Doctor's. Beneficial if you are able to escape from the hunter.
    • Flashlight: This item can be useful but is fairly tricky to use, so you should generally only go for it if you have a lot of practice with it. Also note that quite a few hunters have abilities that allow them to easily face away while still moving towards you, making the item null.
    • Foresight: This item has some usage in areas with walls, and can be useful against Ripper. You can use it for hunter call outs, to locate any ciphers that are not close to you, and to avoid the hunter if you do not realize you are on the same side of the map as they are at first.
    • Decoy: This item can be obtained twice and used once each. You can use the double to block projectiles like Ripper's foggy blade. Unlike Magician, you can be terror shocked if hit while invisible, it's a bit of a risky item when you are at full health.
      • It will cancel out pocket watches ability if used.
    • Poseidon's Watch: This item can be used in place of the Rugby Ball or Elbow Pads in certain instances where the distance created wouldn't do you too much good, but it would be more beneficial to use this item during rescues as you can rescue without getting hit if you are able to confuse the hunter enough (note: unlike the First Officer, the survivor you rescue will not take the same form as you, so the hunter can go and tunnel the "right" survivor right away.
  • There are various item combinations that have good synergy with each other that you should aim for.
Some Suggested Item Combinations
Rugby Ball Elbow Pads Basic combination for creating distance.
Rugby Ball Wand The rugby ball can be used right after using the wand to dash while invisible, helping you to lose the hunter on certain maps or areas.
Flashlight Flare Gun Hit with one, then the other. If used in chase, try to activate the stun when the hunter is in a pallet.
Flashlight Euphoria Immediately after rewinding, use the flashlight for a stun while the hunter is stuck in their attack recovery animation. If the hunter has a recovery faster animation, this won't work.
Flashlight Controller Same as Euphoria, but it's a bit wasteful.
Flashlight Toolbox Used for harassing. Use the flashlight before and after the chair is being repaired. The ideal time to use this strategy is generally when buying time for the final cipher to be finished.
Controller Euphoria For absorbing attacks. Make sure to practice and be mindful of hunter attack ranges.
Controller Euphoria and Flashlight A meat wall strategy with 3 items. At the entrance of a room, it goes something like robot bodyblock> flashlight> Perfume> flashlight.
Decoy Flare Gun Can be used to guarantee a balloon rescue against an hunter who is incautious if you shoot them while being invisible after using the Decoy.
  • If you don't get the item you wanted from a chest or Luck Parcel, it's better to just go ahead with decoding if you are not close to a chest.
  • Any item found in a chest or Lucky Parcel will be of an inferior state, even if used by it's associated character, with the exception of the flare gun.

Suggested Persona Builds

  • 36- Borrowed time, tide turner, exit path, distress, 2 points in knee jerk reflex and cold.
    • Basic rescue build. For those who have difficulty noticing the approach of the hunter or where they are coming from. It’s okay to sacrifice the 1 point in knee jerk reflex for the sake of awareness.
  • 36- Borrowed time, tide turner, exit path, distress, knee jerk reflex, and sneak.
    • Specialized rescue build. No foot prints from sneak is combined with the magic wand or the watch. Makes basement rescues easier. If you use the wand immediately after using the rugby ball the detection of the Lucky Guy becomes very difficult. Unlike the watch, the effect of the magic wand doesn’t end even when you interact with a rocket chair, so so long as you aren’t against a hunter like Guard 26 or Sculptor, you can rescue without showing the rescue motion to the hunter.

Against Lucky Guy

General
  • Keep the map you are on in mind regarding Lucky Guy, as many Lucky Guy players will use anything around them to their advantage if it at all possible for them to.
  • Keep in mind that Lucky Guy has the Veterans trait, and if combined with Borrowed Time and Broken Windows, with good timing on the survivors' part, the Lucky Guy can go shooting off a great distance from you once the last cipher pops. If he has the Rugby Ball or Elbow Pads (or both) along with him, it would be more beneficial to switch targets because the distance he can go would be far too great unless you have teleport ready and know which gate he is headed to.
  • Make sure to note if he's teamed up with a Forward or Coordinator, as he can be used to replenish both of these character's items.
Chase
  • It is hard to determine if he is a good target for a first chase or not because you can never underestimate general player skill. However, he does have inferior items than their respective owners, but how they are used needs to be monitored. Sometimes his accelaration due to using a rugby ball in combination with his Veterans trait can result in him getting quite a bit of distance, though he won't always have access to these kinds of resources if you find him before his initial wish for an item.
Decoding
  • Has the default 100% decoding rate, but can occasionally decode multiple ciphers by using the controller. Note that he can't control the robot while downed or chaired, and that the robot will also only have the base 100& decoding speed as well.
Rescue
  • Be wary of the items a Lucky Guy is carrying, especially the flare gun, though it is an inferior version which lasts 4.5 seconds.
Post Rescue
  • After a Lucky Guy has been rescued, be wary of any items he may still have on his person, as well as if he may have Broken Windows and is near a vaulting area. If there is nothing to worry about regarding these, you can continue to get a hit on him.

Character Statistics

Press "Expand" to see the character's statistics.

Movements
  • Running Speed: 3.8 m/s
  • Walking Speed: 2.11 m/s
  • Crouch Walking Speed: 1.14 m/s
  • Crawling Speed: 0.44 m/s
Decoding
  • Duration of decoding Cipher Machines: 81.0 sec
  • Regressed decoding progress from electric shock: 1.0%
  • Duration of inability to decode from electric shock: 2.0 sec
  • Time spent opening Exit Gate: 18.0 sec
Interactions
  • Time spent dropping pallets: 0.73 sec
  • Time spent vaulting over pallets at high speed: 1.17 sec
  • Time spent vaulting over pallets at medium speed: 1.63 sec
  • Time spent vaulting over pallets at low speed: 2.07 sec
  • Time spent vaulting over windows at high speed: 0.87 sec
  • Time spent vaulting over windows at low speed: 1.27 sec
  • Time spent going through chests: 6.25 sec
Healing
  • Time spent healing injured Survivors: 15.0 sec
  • Time spent being healed by others: 15.0 sec
  • Self-healing time after knockdown: 30.0 sec
Others
  • Duration of footprint: 4.0 sec
  • Duration of speed boost after being hit: 4.0 sec
  • Duration of struggle while being held up: 16.0 sec
  • Rocket Chair countdown time: 60.0 sec
  • Time spent being rescued from Rocket Chairs: 1.0 sec

Concept / Design Notes[4]

Design Notes

LuckyGuyDesignNotesRBCN

The first character of the project, his image has influenced the character style of the entire game. As a party to the escape camp in the chase game, the character must have appropriate feelings. For example, a weak and thin body gives people the feeling of "weakness". After determining its image, we started working on the first playable version of the game. "Lucky" is more of a generic symbol than a specific career definition. Because of this versatility, it is very convenient to complete clothing and linkage design (without fixed occupation and age elements). Before finalizing the image of the puppet, we also made a version of the puppet plan, but the puppet has its own soft effect and is more friendly, so we determined that all the characters should be adjusted in the direction of the puppet.

LuckyGuyEarlyDesignsRBCN1

Lucky Guy's earliest concept art designs from Official Chinese Art Book, back when the game was gonna use a realistic art before going to Dangerous Game's art style.

LuckyGuyEarlyDesignsRBCN2

Lucky Guy's early designs from the Official Chinese Art Book, where now it uses the finalized art style from Early Beta.

Change Log

September 6th, 2018
  • Buff: Character: Lucky Guy's special abilities have been modified. The external trait of Lucky Guy has an additional effect: Wishing for an item before you open a chest will significantly increase your chances of receiving it;
November 21st, 2019
  • Buff: Adjusted Lucky Guy's External Trait - Lucky Guy. Now, Lucky Guy's Chests opening speed is increased by 60%.
September 16th, 2021
  • Buff: The Lucky Guy can carry two items at the same time (item capacity for the Lucky Guy in non-competing modes remains the same).
  • Adjustment: New External Trait - Lucky Parcel: The Lucky Guy carries a Lucky Parcel that holds a random item. The Lucky Guy can wish for a specific item before opening the parcel to increase the chances of obtaining it.
  • Buff: New External Trait for the Lucky Guy: The Lucky Guy can now detect the location of any chests within 25.3 meters. In addition, if the Lucky Guy fails to receive the item he wished for, his next wish is guaranteed to come true.
  • Adjustment: Adjusted the Lucky Guy's wish limit to match the number of times he can open chests. Added a counter for the Lucky Guy's remaining wishes and a prompt that signals the limit. Items that have reached their wish limit cannot be wished for again.
  • Nerf: When multiple Lucky Guys are in a match, they share the same limit on item wishes.
  • Adjustment: All of the Lucky Guy's accessories have been moved to the right side of his back.
October 14th, 2021
  • Buff: Adjusted the Lucky Guy's chances of successfully Wishing for a Decoy to 100%.
August 16th, 2023
  • Buff: Lucky Guy can now open a Lucky Parcel while moving.
  • Adjustment: Lucky Guy's Wish interface will now show the drop rate for each item.
August 24th, 2023
  • Buff: While Lucky Guy uses a Lucky Parcel, he can now drop pallets, vault over pallets, vault over windows, jump up, jump into dungeons, and interrupt abilities.

Trivia

  • Out of mass request from the fandom, Lucky Guy was eventually given an ability, which shares the same name as him.
  • He was originally an Assist Survivor. Until September 2021, His role was updated to be a Container instead.
  • Back in the Beta Testing/Late Beta, Lucky Guy had a unique decoding animation where he would look behind him and fix his glasses. This animation could also be seen during the tutorial in 2019, though it most likely was a post-maintenance bug some players experienced upon joining.
  • He appears in all three episodes of the stage play series produced in Japan. He was played by Tachibana Ryo. His maid costume appears in the special performances of all three episodes.

Name in Other Languages

"Lucky Guy (Deduction Substitute)" in Other Languages
🇨🇳 简体中文
(Simplified Chinese)
幸运儿(推演替身)
Xìngyùn ér (tuīyǎn tìshēn)
Lucky Child (Deduction Substitute)
🇨🇳 繁體中文
(Traditional Chinese)
幸運兒(推演替身)
Xìngyùn ér (tuīyǎn tìshēn)
Lucky Child (Deduction Substitute)
🇺🇸 English Lucky Guy (Deduction Substitute)
español Español
(Spanish)
Tipo afortunado (Sustituto de Deducción) Lucky Guy (Deduction Substitute)
🇮🇩 Bahasa Indonesia Si Beruntung (Pengganti Deduksi) The Lucky One (Deduction Substitute)
🇯🇵 日本語
(Japanese)
幸運児 (推理スタント)
Kōunji (Suiri Sutanto)
Lucky or Fortunate Charm (Detective or Inference Stunt)
🇰🇷 한국어
(Korean)
행운아 (추리용 분신)
haeng-un-a (chuliyong bunsin)
Lucky Child (Deduction Alter Ego)
🇲🇾 Bahasa Melayu Si Bertuah (Pengganti Kesimpulan) The Lucky One (Conclusion Substitute)
🇹🇭 ภาษาไทย
(Thai)
ชายผู้มีโชค (ตัวแทนการสืบสวน)
Chāy p̄hū̂ mī chokh (tạwthæn kār s̄ụ̄bs̄wn)
Lucky Man (Investigative Agent/Representative)
🇻🇳 Tiếng Việt
(Vietnamese)
Gã May Mắn (Thay thế Suy Luận) Lucky Guy (Deduction Substitute)

References

  1. Obtained from the Moonlit River Park Quiz.
  2. A Website confirming the (former) Voice Actor of Mercenary, The Ripper, Lucky Guy, Smiley Face, Lawyer (old voice), and Cowboy - https://zh.m.wikipedia.org/zh-hans/%E6%9D%8E%E5%85%83%E9%9F%AC
  3. Can drink Dovlin
  4. Design notes of characters are from the first volume of the Official Art Reference Book

Navigation

Character Navigation
THE SURVIVORS
DEFAULT
NavLuckyGuy
NavDoctor
NavLawyer
NavThief
NavGardener
Lucky Guy
(Season 0)
Doctor
(Season 0)
Lawyer
(Season 0)
Thief
(Season 0)
Gardener
(Season 0)
SEASON 1
NavMagician
NavExplorer
NavMercenary
NavCoordinator
NavMechanic
Magician
(Season 1)
Explorer
(Season 1)
Mercenary
(Season 1)
Coordinator
(Season 1)
Mechanic
(Season 1)
NavForward
NavTME
NavPriestess
NavPerfumer
-
Forward
(Season 1)
The Mind's Eye
(Season 1)
Priestess
(Season 1)
Perfumer
(Season 1)
SEASON
2-3
NavCowboy
NavDancer
NavSeer
NavEmbalmer
Cowboy
(Season 2)
Female Dancer
(Season 2)
Seer
(Season 3)
Embalmer
(Season 3)
SEASON
5-7
NavProspector
NavEnchantress
NavWildling
NavAcrobat
NavFirstOfficer
Prospector
(Season 5)
Enchantress
(Season 5)
Wildling
(Season 6)
Acrobat
(Season 6)
First Officer
(Season 7)
SEASON
8-11
NavBarmaid
NavPostman
NavGravekeeper
NavPrisoner
NavEntomologist
Barmaid
(Season 8)
Postman
(Season 9)
Grave Keeper
(Season 10)
"Prisoner"
(Season 10)
Entomologist
(Season 11)
SEASON
13-17
NavPainter
NavBatter
NavToyMerchant
NavPsychologist
NavPatient
Painter
(Season 13)
Batter
(Season 14)
Toy Merchant
(Season 16)
"Psychologist"
(Season 17)
Patient
(Season 17)
SEASON
18-22
NavNovelist
NavLittleGirl
NavWeepingClown
NavProfessor
NavAntiquarian
Novelist
(Season 18)
"Little Girl"
(Season 18)
Weeping Clown
(Season 19)
Professor
(Season 21)
Antiquarian
(Season 22)
SEASON
24-30
NavComposer
NavJournalist
NavAeroplanist
NavCheerleader
NavPuppeteer
Composer
(Season 24)
Journalist
(Season 26)
Aeroplanist
(Season 27)
Cheerleader
(Season 28)
Puppeteer
(Season 30)
THE HUNTERS
DEFAULT
NavHellEmber
-
Hell Ember
(Season 0)
SEASON
1-4
NavSmileyFace
NavGamekeeper
NavRipper
NavSoulWeaver
NavGeisha
Smiley Face
(Season 1)
Gamekeeper
(Season 1)
The Ripper
(Season 1)
Soul Weaver
(Season 1)
Geisha
(Season 1)
NavFeaster
NavWuChang
NavPhotographer
NavMadEyes
NavDreamWitch
The Feaster
(Season 1)
Wu Chang
(Season 2)
Photographer
(Season 2)
Mad Eyes
(Season 3)
Dream Witch
(Season 4)
SEASON
5-9
NavAxeBoy
NavReptilian
NavBloodyQueen
NavGuard26
NavDisciple
Axe Boy
(Season 5)
Evil Reptilian
(Season 6)
Bloody Queen
(Season 7)
Guard 26
(Season 8)
"Disciple"
(Season 9)
SEASON
11-16
NavViolinist
NavSculptor
NavUndead
NavBreakingWheel
NavNaiad
Violinist
(Season 11)
Sculptor
(Season 12)
"Undead"
(Season 13)
Breaking Wheel
(Season 15)
Naiad
(Season 16)
SEASON
18-25
NavWaxArtist
NavNightmare
NavClerk
NavHermit
NavNightWatch
Wax Artist
(Season 18)
"Nightmare"
(Season 18)
Clerk
(Season 20)
Hermit
(Season 22)
Night Watch
(Season 25)
SEASON
27-31
NavOperaSinger
NavFoolsGold
BlankDialoguePortrait
-
Opera Singer
(Season 27)
"Fool's Gold"
(Season 29)
The Shadow
(Season 31)
IDENTITY SWITCH CHARACTERS
Novelist"Nightmare" Smiley FaceWeeping Clown Evil ReptilianProfessor
"Little Girl"Journalist Prospector"Fool's Gold"
STORY RELATED CHARACTERS
NavReporter
Reporter
NavDetective
Detective
and many others...
BETA/UNUSED CHARACTERS
NavGraveyardGirl
Graveyard Girl
NavStranger1
Stranger 1
NavStrangerB
Stranger B
Lucky Guy Navigation
Lucky Guy Lucky Guy/Lore Lucky Guy/Cosmetics Lucky Guy/Gallery
Tool External Traits
Lucky Parcel Lucky ParcelVeteransLucky Guy
Costumes
S-Tier (Gold) Ratatosk
A-Tier (Purple/Silver) Maid OutfitMakoto NaegiStarflight JourneySouichi
B-Tier (Blue) Crazy Geng HaoForeign AthenianLucky StarMechanical GearMoon FaceParanormal ResearcherShipwreckThe Final
C-Tier (Green) OriginalWorn ClothesBrownMellow YellowPlain GrayReserved Green
Accessories
S-Tier (Gold) Hellfire Chest
A-Tier (Purple/Silver) Clover Charm
B-Tier (Blue) Fortune WheelSketch of a shipwreckVoodoo DollWedding Invitation
Other Customizations
GraffitiEmotesStandby Motions
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