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Murro Morton or Murro, also known as the Wildling, is an Assist/Rescue Hybrid Type and Difficulty 1.5 Survivor available for purchase after completion of the prologue. He is one of 43 playable Survivors added to Identity V.
—Murro (Wildling's Birthday 2021) |
Appearance
Murro is a tall, thin doll with fair skin, unkempt, tangled, greying brown hair with bits of dry leaves trapped within, a thick, matching bush mustache, short, furrowed, greying brown eyebrows, and tiny, slanted brown button eyes cross-stitched with white thread.
He wears a dull yellow coat with three black buttons on either side over a pale tan collared shirt and loose red tie, matching pants and suspenders, and leather boots. A tear is visible in his left forearm, showing cotton stuffing. A large brown boar with lighter brown patches of fur, dark brown button eyes cross-stitched with light grey thread, haphazard white stitching all over its body, scratches, bits of dry leaves tangled in its fur, and two white tusks poking out of its mouth is to his right.
Gameplay
The Wilding is an assist/rescue-type Survivor who has a Boar companion whom he can ride to move quickly around the area, potentially stun the Hunter, and take hits for him while he's mounted atop the Boar. If it takes too much damage or his rage runs out, he is forced to dismount for at least ninety seconds. He is terrible at decoding, and having more than one Wildling in a team decreases both decoding speed and Boar riding time for all Wildlings.
External Traits
Below is a list of Wildling's intrinsic traits. For more in-depth information, please check the individual pages.
External Traits | |
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Trait | Description |
Wildling Partner |
Wildling found a loyal partner while he was growing up in the jungle. Wildling can actively guide his Partner between Following State and Riding State. Following State Riding State Fatigue: Wildling's partner will feel fatigued. Moving and Bumping will consume the partner's energy, and each ride will accelerate the basic consumption of the partner's energy. The Riding State will end when the energy is used up. The maximum duration of each ride is 50/40/25 seconds. If there are many Wildling Partners in a match, the partner will become fatigued faster. |
Nature Guardian |
Wildling Partner can block incoming damage for the Wildling during Riding State. When the partner runs out of HP, it will be wounded and escape temporarily. During the period, Wildling will not be able to guide his partner. Hunters attacking the Wildling Partner will not trigger attack recover action. |
Feral Instincts |
While riding, with the help of his partner, Wildling's terrain interaction speed is increased by 10%, and he is even able to cross low terrains. His partner will leave additional Footprints, causing Wildling's Footprints to be remained by an additional 2 seconds. |
All Thumbs |
Wildling, having lived in the wild for a long time, is terrible with Machines. Decoding speed is decreased by 25%. |
Abilities in other Gamemodes
Wildling Ability Changes in Other Game Modes | ||
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Modes | Change | |
Duo Hunters | No change | |
Blackjack | The Wildling's Riding charging time is greatly reduced, and the Wild Boar no longer takes any damage for him. | |
Tarot | Normal | The debuff when more than one Wildling is in play is removed in this mode. The Riding duration is limited to 25 seconds. When he ends the Riding state voluntarily, the cooldown has been adjusted to 45 seconds. Bumping your Knight will be deemed as a collision and will not repel them. Your Knight won't contribute to Wildling's Rage accumulation progress. |
Crystal Ball Mode | Using the Wilding's boar bumping no longer consumes additional energy, and its cooldown is reduced to 5 seconds. However, the maximum riding duration is reduced to less than 25 seconds. |
Tips
Against this Survivor
- Nightmare's "double dash" final presence ability can force him out of the boar, as hitting a boar does not force an attack recovery.
Character Statistics
Press "Expand" to see the character's statistics.
- Movements
- Running Speed: 3.65 m/s
- Walking Speed: 2.03 m/s
- Crouch Walking Speed: 1.1 m/s
- Crawling Speed: 0.42 m/s
- Decoding
- Duration of decoding Cipher Machines: 108.0 sec
- Regressed decoding progress from electric shock: 1.0%
- Duration of inability to decode from electric shock: 2.0 sec
- Time spent opening Exit Gate: 18.0 sec
- Interactions
- Time spent dropping pallets: 0.73 sec
- Time spent vaulting over pallets at high speed: 1.17 sec
- Time spent vaulting over pallets at medium speed: 1.63 sec
- Time spent vaulting over pallets at low speed: 2.07 sec
- Time spent vaulting over windows at high speed: 0.87 sec
- Time spent vaulting over windows at low speed: 1.27 sec
- Time spent going through chests: 10.0 sec
- Healing
- Time spent healing injured Survivors: 15.0 sec
- Time spent being healed by others: 15.0 sec
- Self-healing time after knockdown: 30.0 sec
- Others
- Duration of footprint: 6.0 sec
- Duration of speed boost after being hit: 2.0 sec
- Duration of struggle while being held up: 16.0 sec
- Rocket Chair countdown time: 60.0 sec
- Time spent being rescued from Rocket Chairs: 1.0 sec
Change Log
- May 30th, 2019
- Wildling is now obtainable from the Illusion Hall.
- June 6th, 2019
- Wildling is now available in Ranked Matches.
- September 15th, 2022
- Buff: Adjusted the Wildling's External Trait, Wildling Partner. Wildling now gains 60% Rage immediately upon triggering the Riding state.
- Buff: Adjusted the Wildling's External Trait, Wildling Partner. Increases the backswing for the Wildling and the Hunter by 0.25 seconds upon bumping the Hunter into an obstacle.
- Buff: Adjusted the Wildling's External Trait, All Thumbs. Wildling's decoding speed reduction has been changed from 40% to 25%.
- Nerf: Adjusted the maximum duration of each ride from 65/50/40/35 seconds to 50/40/25 seconds.
- February 16th, 2023
- Buff: Adjusted the Wildling's External Trait, Wildling Partner. Wildling can now enter or exit Riding State on slopes or staircases.
- March 14th, 2024
- Buff: Shortened animation time to enter the riding state.
- Buff: Shortened the animation time after Wildling performed a Bump.
- Buff: Changed the healthy Wildling partner riding fatigue cooldown to 30 seconds, while the wounded Wildling partner riding fatigue cooldown will still be 60 seconds.
- Adjustment: If the Wildling is interrupted when charging at the Hunter, the Hunter's knockback effect will also be interrupted.
Trivia
- He is 1 of only 4 characters to be accompanied by an animal in matches alongside Eli Clark, Victor Grantz, and Ann.
- He was previously an Rescue/Contain Type Survivor until it was changed to Assist/Rescue on May 19th 2022.
- He is the slowest running survivor, but this is balanced out by his boar, which can out run most hunters. The exceptions are The Ripper, Smiley Face, and The Breaking Wheel.
- He is currently the oldest survivor to be released, having been stated to be 45 in the Japanese edition of the Reference Book.
References
- ↑ Wilding's Third Birthday Letter
- ↑ Official Japanese Reference Book
- ↑ He appears in episode 2 and 3 of Identity V Stage Play as Murro
- ↑ Stage Actor's Twitter - https://twitter.com/OfLiberty0601
Character Navigation | |||||
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THE SURVIVORS | |||||
DEFAULT | |||||
Lucky Guy (Season 0)
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Doctor (Season 0)
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Thief (Season 0)
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Gardener (Season 0)
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SEASON 1 | |||||
Magician (Season 1)
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Explorer (Season 1)
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Mercenary (Season 1)
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Coordinator (Season 1)
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Mechanic (Season 1)
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Forward (Season 1)
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The Mind's Eye (Season 1)
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Priestess (Season 1)
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Perfumer (Season 1)
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SEASON 2-3 |
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Cowboy (Season 2)
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Female Dancer (Season 2)
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Seer (Season 3)
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Embalmer (Season 3)
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SEASON 5-7 |
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Prospector (Season 5)
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Enchantress (Season 5)
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Wildling (Season 6)
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Acrobat (Season 6)
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First Officer (Season 7)
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SEASON 8-11 |
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Barmaid (Season 8)
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Postman (Season 9)
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Grave Keeper (Season 10)
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"Prisoner" (Season 10)
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Entomologist (Season 11)
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SEASON 13-17 |
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Painter (Season 13)
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Batter (Season 14)
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Toy Merchant (Season 16)
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"Psychologist" (Season 17)
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Patient (Season 17)
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SEASON 18-22 |
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Novelist (Season 18)
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"Little Girl" (Season 18)
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Weeping Clown (Season 19)
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Professor (Season 21)
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Antiquarian (Season 22)
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SEASON 24-30 |
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Composer (Season 24)
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Journalist (Season 26)
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Aeroplanist (Season 27)
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Cheerleader (Season 28)
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Puppeteer (Season 30)
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SEASON 31 |
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Fire Investigator (Season 31)
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THE HUNTERS | |||||
DEFAULT | - | ||||
Hell Ember (Season 0)
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SEASON 1-4 |
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Smiley Face (Season 1)
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Gamekeeper (Season 1)
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The Ripper (Season 1)
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Soul Weaver (Season 1)
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Geisha (Season 1)
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The Feaster (Season 1)
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Wu Chang (Season 2)
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Photographer (Season 2)
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Mad Eyes (Season 3)
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Dream Witch (Season 4)
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SEASON 5-9 |
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Axe Boy (Season 5)
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Evil Reptilian (Season 6)
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Bloody Queen (Season 7)
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Guard 26 (Season 8)
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"Disciple" (Season 9)
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SEASON 11-16 |
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Violinist (Season 11)
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Sculptor (Season 12)
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"Undead" (Season 13)
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Breaking Wheel (Season 15)
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Naiad (Season 16)
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SEASON 18-25 |
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Wax Artist (Season 18)
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"Nightmare" (Season 18)
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Clerk (Season 20)
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Hermit (Season 22)
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Night Watch (Season 25)
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SEASON 27-31 |
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Opera Singer (Season 27)
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"Fool's Gold" (Season 29)
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The Shadow (Season 31)
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IDENTITY SWITCH CHARACTERS | |||||
Novelist ⇌ "Nightmare" | Smiley Face ⇌ Weeping Clown | Evil Reptilian ⇌ Professor | |||
"Little Girl" ⇌ Journalist | Prospector ⇌ "Fool's Gold" | - | |||
STORY RELATED CHARACTERS | |||||
Reporter |
Detective |
and many others... | |||
BETA/UNUSED CHARACTERS | |||||
Graveyard Girl |
Stranger 1 |
Stranger B |
Wildling Navigation | |||
---|---|---|---|
Wildling | Wildling/Lore | Wildling/Cosmetics | Wildling/Gallery |
Tool | External Traits | ||
Boar | Wildling Partner • Nature Guardian • Feral Instincts • All Thumbs | ||
Costumes | |||
S-Tier (Gold) | Great Hero | ||
A-Tier (Purple/Silver) | Duke Bluebeard • Jester • Repairman • Snowfear | ||
B-Tier (Blue) | Bodyguard • Conqueror • Fish Soup Feast • Hysteria • Knave of Hearts • Mountain Forager • Retired Warden | ||
C-Tier (Green) | Original • Worn Clothes • Green Apple • Outdoorsy • Red Maple Leaf | ||
Accessories | |||
S-Tier (Gold) | None | ||
A-Tier (Purple/Silver) | Kaleidoscope • Railway Signal • Wasted Love | ||
B-Tier (Blue) | Mascot • Straw Grasshopper | ||
Other Customizations | |||
Graffiti • Emotes • Standby Motions |