The Persona Structure refers to the pre-arranged passive traits (known as Talents) a player can possess, which will affect their character's abilities during games. This compass or web-like map of traits is found in the Notebook, under the "Persona" tab.
Talents can be revised at any time between games. There can be multiple saved Talent Pages at any time, up to ten (including "Default") for both Survivor or Hunter, but only one can be equipped at a time for each match.
If you're wondering about what kind of persona build you should use, the performance of certain traits or what situations they can come in handy in, you can refer to the Suggested Persona Traits for Survivors and the Suggested Persona Traits for Hunters pages.
Talent Points
Talent Points are used to unlock different Talents on the Persona Web. Default Points: 120
Obtaining Talent Points
Note: After April 20th 2023 Update, all players don't have to improve Persona Level via battles to obtain Talent points and earn 120 points as Default.
Each Talent Point is earned by completing matches and by doing certain behaviors. During each match, certain actions (categorized into "behaviors") will award Match Points for each behavior, which is tallied and listed at the end of the match. A Victory will multiply your earned Match points by 2.6, while a Draw will multiply it by 2.3.
In the post-match screen, the tallied Match Points will fill a circular bar around each behavior image in a clockwise pattern. Once a bar is filled, +1 Talent Point is added to your account permanently for either the Survivor or Hunter faction.
- Once 120 Persona/Talent points have been earned for each faction, no more can be acquired, though the post-match screen tallying your match points still remains as Match Points are still converted into Experience as well as counting towards the Logic Path dice and progress.
- The Max amount of Match Points that can be earned for each behavior is 3,000. If the game is a Victory (multiplying it by 2.6), the bar around the behavior will be filled by approximately 1/8th or 12.5% for Hunters.
Behavior Types
The Instrinsic Persona Webs are split into four behaviors for each compass direction, which also correlate to the name of the behavior during matches. These four types of behavior are also related to marks.
Image | Name | Main Contributing Action | Max Earned per Match |
---|---|---|---|
Tranquility | Decoding Cipher Machines | 3000 | |
Persistence | Escaping from Hunters | 3000 | |
Friendliness | Healing teammates | 3000 | |
Bravery | Rescuing teammates | 3000 |
Image | Name | Main Contributing Action | Max Earned per Match |
---|---|---|---|
Tough | Hitting Survivors | 3000 | |
Vigilance | Finding Survivors | 3000 | |
Dread (formerly Deterrence) | Eliminating Survivors | 3000 | |
Deceit | Knocking Down Survivor | 3000 |
Persona Structure
Survivor Persona Talents
The following is an interactive map of talents that can be equipped to Survivors. Note that almost all talents are Passive abilties, with only a few Active abilities such as Flywheel Effect.
Press "Expand" to see a text list of Persona Talents for Survivors.
Tranquility (North)
Distress (Base Talent)
- Survivor's Instinct
- Sticker
- Symbiotic Effect
- Flywheel Effect (Final Talent)
- Symbiotic Effect
- Obsessive/Obsession
Persistence (East)
Curiosity (Base Talent)
- Distraction
- Escape
- Compensate
- Borrowed Time (Final Talent)
- Compensate
- Cold
Friendliness (South)
Drawbridge Effect (Base Talent)
- Mech Elite
- Savior Complex
- Herd Mentality
- Tide Turner (Final Talent)
- Herd Mentality
- Sneak
Bravery (West)
Risky Move (Base Talent)
Hunter Persona Talents
The following is an interactive map of passive talents that can be equipped to Hunters. Active traits/talents (sometimes called "Chosen" or "Secondary" traits) are selected through a different menu and are listed here instead.
- Note that almost all of these talents interact very differently (or may have little to no effect at all) for the Hunter "Undead" due to his unique way of eliminating survivors without using Rocket Chairs.
Press "Expand" to see a text list of Persona Talents for Hunters.
Note: * means that this Persona Talent doesn't affect Undead.
Tough (North)
Deteriorate (Base Talent)
- Wither*
- Destructiveness
- Confined Space (Final Talent)
- Destructiveness
- Restraint
- Panic
Vigilance (East)
Constrain (Base Talent)
- Announcement
- Hunter's Instinct
- Hospitable*
- Trump Card (Final Talent)
- Hospitable*
- Desperate Fight
Dread (West)
- Claustrophobia
- Tolerance
- After Effects*
- Insolence (Final Talent)
- After Effects*
- Tinnitus
Deceit (South)
Final Talents
Final Talents refer to the relatively strong traits at the furthest end of each web direction. Only 2 out of the 4 can be unlocked within a single web.
Survivors
- Flywheel Effect (Under Tranquility)
- Borrowed Time (Under Persistence)
- Tide Turner (Under Friendliness)
- Knee Jerk Reflex (Under Bravery)
Hunters
- Confined Space (Under Tough)
- Trump Card (Under Vigilance)
- Insolence (Under Dread)
- Detention (Under Deceit)
Change Log
- November 15th, 2018
- The Fetish talent for Hunters was removed and replaced with "Claustrophobia"
- July 4th, 2019
- Talent Point cap was increased from 100 to 120
- The following Survivor talents were removed:
- Disturbance (replaced with "Survivor's Instinct")
- Hawthorn Effect (replaced with "Symbiotic Effect")
- Herd Effect (replaced with "Horsefly Effect")
- The following Hunter talents were removed:
- Fallen Misfortune (replaced with "Wither")
- Raven Flock (replaced with "Hunter's Instinct")
- Hindsight (replaced with "No Survivors")
- Lurk (replaced with "Desperate Fight")
- Wicked Hound (replaced with "Wanted Order")
- Eye for an Eye (replaced with "Cat and Mouse")
- Adjusted the Survivor Talent name from Bad Example to Herd Mentality.
- Adjusted the External Trait name from Weak to Haughty.
- June 4th, 2020
- The Catfish Effect talent for Survivors is removed and is replaced with "Savior Complex"
- The Cat and Mouse talent for Hunters is removed and is replaced with "Quenching Effect"
- April 28th, 2022
- The Spectator final talent for Survivors is removed and is replaced with "Flywheel Effect"
- The Possessive talent for Hunters is removed and is replaced with "Tolerance"
- The Owl Talent for Hunters is removed and is replaced with "Constrain"
- November 24th, 2022
- The Distress Talent for Survivors is now equipped by default and is replaced with Herd Behavior.
- The Mutual Support for Survivors is added.
- The Brewing Effect Talent for Survivors is added.
- The Knee Jerk Reflex Talent for Survivors is merged with the final talent Broken Windows under the new name "Knee Jerk Reflex".
- As a result for the merge, Muscle Memory is added to fill in.
- The Telepathy Talent for Survivors is added.
- The Companion Effect Talent for Survivors is added.
- The Tinnitus Talent for Hunters is equipped by default and is replaced with Exhibitionist.
- The Control Freak Talent (Not to be confused with the one that increases Rocket Chair Countdown Speed) for Hunters is added.
- The Addiction Talent for Hunters is added.
- The Restraint Talent for Hunters is replaced with "Nostalgic".
- The Mischievous Talent for Hunters is added.
- The Impulsive Talent for Hunters is added.
- December 22th, 2022
- Obsession is removed and is replaced by Symbiotic Effect.
- Symbiotic Effect's location has been changed.
- Replace Symbiotic Effect with a new talent Weber's Law.
- April 20th, 2023
- 120 Talent Points is set to Default. Players don't have to improve Persona Level via battle to obtain Talent points.
- Unknown Date
- The Tough Guy talent for Survivors was removed