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Protective is an External Trait that belongs to the Cowboy. As an external trait, it is a passive ability that the character starts the game with.

Trait Details[]

Description[]

If hit by the Hunter while carrying a female, his strong protective instincts will kick in and the Cowboy will take damage twice (the teammate won't take damage). If carrying a male/Mechanic's doll, both will take damage once. If hit by the Hunter while carrying a knocked-down teammate, the Cowboy will only take damage once.

Gameplay[]

If Cowboy carries a female survivor such as Mechanic, Perfumer, "Little Girl" or Enchantress etc. but gets hit by a hunter, Cowboy will be instantly downed.

If Cowboy carries a male survivor such as Seer, Forward, Painter or Mercenary or Mechanic's Doll, both Cowboy and the carried male survivor will take the same damage including Terror Shock and Detention.

Other Details[]

  • In Tarot and Crystal Ball, if the Cowboy carries an enemy Squire or King but a Knight hits him, the Cowboy will be spared from any damage unless it is from an enemy Knight.

Navigation[]

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