The hospital is an old abandoned warehouse that holds some surgical equipment and still some beds. It is said to be haunted by a strange evil in the dark.
The Sacred Heart Hospital is a small map that has been part of Identity V since near the beginning of the game's release. It is available in Quick Matches and Rank Matches.
The story began with a fierce doctor-patient dispute. The hospital that was originally operating ushered in a highly-skilled dentist, but things became strange after he arrived. At the time, more and more patients were discharged from the hospital, but the registered discharge records did not increase, and some night-timers said that they had seen the dentist dragging a lot of garbage to the marshes at night.
The rumors intensified, and after a patient’s strange disappearance, angry people poured into the hospital at night. The dentist refused to admit that he was related to the missing patient and asked everyone to let him go back to complete the operation. This attitude angered many people, so he sank in the swamp and died.
Hospital (Main 2-Story Building)
Morgue: It is on the ground floor of the hospital. It can have one decipher machine. The term "Morgue", means a place to hold human corpses until they decompose and where they wait to be cremated.
Surgery Room: It has a surgery bed, a desk with surgical equipment and a single light. The chances of it containing a decipher machine is low to none.
Lavatory: It is an empty room with a light and a toilet in it with a single sink.
Main Room: It is usually the room that contains the decipher machine in the hospital. It has a desk, a couple roller beds, and a crack in the floor that leads to the first floor. It makes up most of the second floor.
A fairly large, square building made of wood and with a roof can be found near one of the Exit gates. It has a door, a vaultable window, and a pallet. A similar building is found on most maps.
A large statue with a roof covering can be found surrounded by some piles of garbage and a few pallets. A cipher is often found at the foot of this statue as well.
Although there are 3 clusters of broken down walls along the outer edge of the map, the longest and most connected one can be found in between the Shack and the Statue. With multiple vaultable walls and three well placed pallets, this is a good place to escape from hunters. There is a medium-sized cluster of ruined walls along the northern side next to the statue, and a very small cluster on the opposite side of the map.
One exit gate is in the corner behind the shack, while the other exit gate is in the center of the western edge across from the hospital.
Like most maps, there are two locations for the Hunter's basement.
- In the Shack
- On the ground floor of the Hospital building.
There are 3 possible locations for the dungeon hatch to spawn in.
- Near the statue, in between the square of ruined walls with a single vaultable window and locker nearby.
- Out in the open near the western gate, next to the T-shaped walls past the 3 pallets.
- Halfway between the exit gates, hidden in some ruined walls between the 2 pallets.
- This is one of the only small maps to have more than 1 level, as generally only large maps have multiple-floor structures.
- This map seems to have some connection the Doctor.