Self Examination is a menu that allows the player to change their appearance within the Lobby between games and chase music for during games. In the standard lobby, only the Detective Orpheus and Reporter Alice Deross can be chosen in either their normal appearance or other costumes. This menu can be opened by clicking the notebook and entering Self Examination Menu on the right.
Appearance[]
In a Custom Lobby, players can use this menu to walk around their room as any character they own in any costume owned for that character. In the default lobby, players can only walk around as Detective Orpheus or Reporter Alice Deross.
Disc[]
Disc is a Pursuit music setting - music that is played when a Hunter is in close pursuit of a Survivor at Terror Radius. Most pursuit music can be equipped for both Hunters and Survivors but play a different tune, while some are specialized for a single faction. Default is a first music and the other are bought from Illusion Hall (288 - 308Echoes / 1088 - 1158Fragments) or obtained from Event or Memory Spheres. There is a list of musics (See more):
Survivor[]
- Default (Already Equipped)
- Strong Beat (Memory Spheres)
- Dark Humor (Memory Spheres)
- Uncanny (Memory Spheres)
- Trapped (Illusion Hall)
- Misfortune (Illusion Hall)
- Wind Percussion (added to Illusion Hall in Spring Festival/2019)
- Church Organ (added to Illusion Hall in Halloween/2019)
- Halloween (Halloween/2018)
- Voice of Spring (added to Illusion Hall in Spring Festival/2020)
- Bonfire Celebration (added to Illusion Hall in August 2020)
- Pixel Peeker Polka - Faster (Welcom Back event)
- Movement Proposition (Welcom Back event)
- Crisis Looming (added to Illusion Hall in Spring Festival/2021)
- Sound of Heartbeat (Heartbeat echoes in the Manor)
- Midsummer Night (added to Illusion Hall in Dragon Boat Festival 2021)
- Hide and Seek (be seen In manor books)
Hunter[]
- Default (Already Equipped)
- Strong Beat (Memory Spheres)
- Dark Humor (Memory Spheres)
- Uncanny (Memory Spheres)
- Storm (Illusion Hall/Lantern Deals)
- Quick March (Illusion Hall)
- Wind Percussion (added to Illusion Hall in Spring Festival/2019)
- Church Organ (added to Illusion Hall in Halloween/2019)
- Halloween (Halloween/2018)
- Voice of Spring (added to Illusion Hall in Spring Festival/2020)
- Bonfire Celebration ((added to Illusion Hall in August 2020)
- Brightly Fancy (Welcom Back event)
- Robo-Western (Welcom Back event)
- Live Long the Great (added to Illusion Hall in Spring Festival/2021)
- Sound of Heartbeat (Heartbeat echoes in the Manor)
- Boat Race (added to Illusion Hall in Dragon Boat Festival 2021)
- Hide and Seek (be seen In manor books)
Not Used or beta[]
- Chasing Tap Tap or Unknown (Wav) (both Hunter and Survivor)
- Chasing Funny not Using (Wav) (both Hunter and Survivor)
- COA III (Wav) (both Hunter and Survivor)
- Unknown (Wav) (both Hunter and Survivor)
- Eerie Playground (Now unavailable)
China Server only[]
- Unknown Events: (Wav) (both Hunter and Survivor)
- Stadium's Cheers (World Cup 2018) (both Hunter and Survivor)
- Dr. Jekyll and Mr. Hyde (both Hunter and Survivor)
Dish[]
Main article: Dish
Dish is a customizable aesthetic setting that causes a plate of food to be served to your character during the waiting animation between game matches (except in Violent Struggle modes). Each player can select a specific meal/Dish in the Self Examination menu (or choose to be randomly assigned from the ones they own) which will be served to them at the table. Each character will only eat specific Dishes (listed on individual pages), and will reject all others.
Interaction[]
Survivors[]
Once a team has been formed, a player can start the serving animation by clicking on the Peeper standing on the table. Once clicked on, the player can then choose to "Share a Dish" and then click on one of the available plates of food. The Peeper will then drop down and slide a plate of the selected dish to each team member at the table. Each player can then interact with their plate, which results in a animation of the character interacting with the food.
Hunters[]
After getting into a match, the hunter can start the serving animation by clicking on the Patroller standing next to their chair. Once clicked on, the player can then choose to "Share a Dish" and then click on one of the available plates of food. The Patroller will then briefly leave and return with a plate of the desired food on its head for the player. The hunter can then click on the patroller again, which will start an animation of the hunter interacting with the food, before the Patroller takes the plate from the screen.