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Survivor Identity Hunter Identity

The circus has two types of clowns, the smiling clown who brings joy and the crying clown who drowns in sadness. Joker was tired of his role, so he gave himself a perpetual smiley face.

Joker, also known as Smiley Face, is a Difficulty Level 1 Hunter available for purchase after the completion of the prologue. He is the Hunter identity of the Weeping Clown, and one of 28 playable Hunters added to Identity V.

Thank you, this face is suitable.

—Joker (Deduction Quest No. 10)


Appearance

Joker is a bulky man with sickly, pale grey skin, an extremely muscular torso and arms, with his entire right leg replaced by a metal prosthetic. He has a painted white face with black mascara around his eyes, black slit pupils, a round, red clown nose, and a grinning mouth with two rows of white teeth, and bright red lipstick. Puffed-up, curly red clown hair also sticks out both sides of his head.

He wears a black leather vest over a white shirt and a bright red jacket with a metal zip and long red-and-grey striped sleeves, dull denim trousers with the right side shorn off just below his right knee, and a single leather shoe on his left foot. A somewhat tattered, bright red scarf with pale yellow polka dots hangs around his neck, and a white linen bandage is wrapped tightly around his left forearm. He wears a black leather fingerless glove on his left hand, and his right hand is replaced with a sharp metal claw. He also wears a white mask with two coal-black eyes, a red clown nose, rosy cheeks, and red lips pulled into a permanent grin strapped over his entire face. He grasps a shiny but slightly rusty metal firework rocket with a red metal handle secured to the striped light-blue-and-blue body of the rocket with an "X" of tape, a red metal fuse bound to the body of the rocket with a round of matching tape, a black bottom casing and matching rim, as well as a bright red nose cone in his right hand.

Gameplay

Smiley Face is a Hunter with an average movement speed and hitbox size, unless he uses his Rocket Dash which gives him high mobility and allows him to travel across the map at high speeds, and instantly breaks a dropped Pallet or injures a Survivor he may crash into. He can modify his weapon and his dash with three different parts; one that increases speed, one that allows him to dash as long as he wants, and the last that greatly increases the time needed for healing of any survivors who are hit. Any modifications disappear after the end of his next dash, a successful normal attack or gets stunned when he is in a middle of equipping his parts.

For more details and tips on how his traits and abilities work, please see the individual pages using the icons below.

External Traits & Abilities

Below is a list of Smiley Face's intrinsic traits and abilities. For more in-depth information, please check the individual pages.

External Traits and Abilities
External Trait Description
RocketModification
Rocket Modification
Smiley Face can collect parts scattered around the map to modify his weapon. The modification can be used for an attack or a Rocket Dash.

Wind Wings
Increases Attack Speed by 27% and Rocket Dash speed by 20%.
Drill
Survivors take 100% longer to heal when hit by normal attacks or abilities.
Propeller
Increases the effect of Rocket Dash once, but the weight is also increased, thus slightly reducing its speed.

Ability Presence Description
RocketDash
Rocket Dash
1000 Brandishing a rocket, Joker dashes forward quickly and destroys all targets in his way.

Resistance
If the Rocket Dash is interrupted by Survivors, the device will retain some kinetic energy, reducing the cooldown of the next dash by 6 seconds.
CrazedDash
Crazed Dash
2500 After multiple intimate collaborations, Joker can dash farther and faster with the rocket.

Resistance
If the Rocket Dash is interrupted by Survivors, the device will retain some kinetic energy, reducing the cooldown of the next dash by 6 seconds.

Character Statistics

Below is a list of Smiley Face's statistics. To view other Hunters' gameplay data, please view this article.

Smiley Face Statistics
Chart Movement
SmileyFaceStatistics
Movement Speed 4.56 m/s
Vaulting Windows 1.4 sec
Turning Speed 726.0 degrees/sec
Fear Radius 32.07 m
Action Normal Attack Charged Attack
Launching Action 0.25 sec 0.99 sec
Range 3.04 m 3.38 m
Missed Attack Recovery 0.8 sec 1.6 sec
Hit Survivor Recovery 3.74 sec 4.54 sec
Hit Obstacle Recovery 0.97 sec 0.97 sec
Ballooning
Duration 1.96 sec
Launching Action 0.92 sec
Range 2.45 m
Stunned by Struggling Survivor 5.64 sec
Others
Model Volume Radius 0.38 m
Stunned by Pallet 3.8 sec
Destroying Pallets 2.54 sec

Abilities in Other Game Modes

Smiley Face Ability Changes in Other Game Modes
Modes Change
Duo Hunters When he uses Rocket Dash and hit ally hunter, it will judge as hitting a obstacle
Blackjack Rocket Dash only deals 50% damage
Tarot Normal When he uses Rocket Dash and hit enemy Knight, it will judge as hitting a obstacle
Crystal Ball Mode Collection a part allows you to complete two modifications. Rocket Dash's speed is increased by 25% and distance is increased by 50%.

Tips

Please press "Expand" to see tips.

Recommended Chosen Traits and Talents
  • Common chosen traits are Blink (which can be used without interrupting his dash and allows him to ignore certain obstacles), or Excitement in order to counter Stunners that can interrupt his Rocket Dash.
  • With how important it is to obtain full usage of the Rocket Dash, many who use this hunter bring Insolence as a Final Talent.
    • Since a Rocket Dash hit does not have an attack recovery animation, many don't feel the need to bring Detention.
  • Some Smiley Face players emphasize the "Drill" modification which greatly increases healing time for injured survivors, and so equip Impact, After Effects, and sometimes No Survivors if they intend to slug survivors.
  • Some Smiley Face players uses stun recovery personas to counter Survivors capable of stunning him such as Rage, and Desperate Fight.


Change Log

February 9th, 2018
April 2nd, 2018
  • Nerf: Reduced the sprinting speed and adjusted the hit judgement when using Rocket Dash.
September 13th, 2018
  • Adjustment: Improved the rules for generation of spare parts to avoid the possibility of too many or too few Propellers generating.
November 29th, 2018
  • Adjustment: Optimized the logic of colliding with pallets when using Rocket Dash.
  • Adjustment: Fixed refresh points have been added to each map for Propeller parts; the quantity of parts remains unchanged.
January 3rd, 2019
  • Nerf: Reduced the attack speed increase from the Wind Wings attachment.
January 27th, 2019
  • Adjustment: Optimized attacks for Smiley Face when carrying Survivors tied to balloons.
September 5th, 2019
  • Adjustment: Optimized Rocket Dash hit logic when heading towards Rocket Chairs with Survivors nearby to be more reasonable.
September 19th, 2019
  • Adjustment: Optimized attacks for Smiley Face when carrying Survivors tied to balloons.
  • Adjustment: Optimized Rocket Dash's judgment against vaulting Survivors.
March 5th, 2020
  • Adjustment: Adjusted the generation logic of rocket parts. At least 1 Propeller will be generated near Cipher Machines (except in Duo Hunters Mode) without affecting the total number of generated Propellers. No items will be generated near Rocket Chairs in the Basement.
  • Adjustment: Equipping multiple items at once is now supported, with equipping time increased according to the number of items.
March 19th, 2020
  • Adjustment: Improved the valid touch area when equipping Smiley Face's items by sliding.
  • Adjustment: Improved the tips of Smiley Face's equipping skill button for the PC version.
  • Adjustment: Smiley Face's Rocket Dash won't be able to hit Survivors through railings in the big house in Arms Factory and Leo's Memory.
September 24th, 2020
  • Adjustment: Increased the maximum camera sensitivity of Smiley Face's Rocket Dash so that a higher camera sensitivity can be set in Settings when Smiley Face uses Dash Hit. (Players' original sensitivity settings remain unchanged. This function is only effective on mobile devices.)
  • Buff: Smiley Face can now go through the Priestess's passages in Rocket Dash mode and be stunned.
September 24th, 2021
  • Buff: Removed the temporary loss of movement after breaking pallets.
February 17th, 2022
  • Buff: Added the effect Resistance to Rocket Dash. Cooldown will now be reduced if the dash is interrupted by a Survivor stun (from 12 sec to 6 sec).
  • Buff: The time of equipping rocket modification parts has been reduced by 33%.
  • Buff: Parts within a 24-meter radius of Smiley Face are now highlighted.
  • Buff: Improved the detection range of parts picked up by Smiley Face.
November 26th, 2022
  • Buff: Resistance now applies if a Survivor is hit when they're using Flywheel Effect.
  • Buff: Added 2 fixed Propellers spawn points in each map.
July 6th, 2023
July 20th, 2023
  • Adjustment: Smiley Face will now earn points for destroying pallets when using Rocket Dash.
November 2nd, 2023
  • Adjustment: Optimized the text prompt when Smiley Face picks up parts.

Concept / Design Notes[4]

Design Notes

SmileyFaceDesignNotesRBCN

The current image of Joker is slightly different from the original image. We originally wanted to design the character with a chainsaw. In view of the horror scale and the scope of the audence, we cartoonized the chainsaw and turned it into a rocket launcher. The object hanging on Joker's back was also removed because the action of carrying people was designed later. The design of this character is inspired by the Joker character in "Batman", dressed as a clown, not to bring joy but fear. The red and black color scheme has become his unique recognizable design. The character's own crazy atmosphere is very in line with the team's positioning of this hunter.

SmileyFaceBackBarrel

Then, when people saw the distorted grin and looked horrified, the Joker put "death laughter" on his back, a gas that caused the inhaler to laugh hysterically. Mention of setting books for reference “The decoration on the back was removed after devising the motion of carrying a person on the back.”

Trivia

  • Smiley Face is the cheapest hunter in the game and can be obtained for free from the Beginner Event.
  • In early concepts of the game (Beta Testing), Smiley Face used a chainsaw as a weapon. He also didn't use his mask in the original skin, looking like his Worn Clothes' skin. However, with the change of the game for a less-bloodier version, his weapon was replaced to a rocket and he had some visual changes.
    • His beta weapon, a chainsaw, can still be seen on the character preview room on the right of the screen.
  • Joker and Hell Ember are the only hunters who appear in the Tutorial cutscenes.
  • Smiley Face, being one of the first hunters, shares some of the same animations as Hell Ember (like vaulting a window).
  • Mike cosplays as Joker in the Halloween 2020 Event (see Jamboree).
  • Smiley Face is the second group of characters to be a part of the IDENTITY system, the first being "Nightmare" and Novelist.
  • Joker is one of the few hunters with a confirmed age, being 35.
    • Unlike "Nightmare" and his survivor counterpart both being listed as 24 years old, Smiley Face and his survivor counterpart are not listed as the same age, with Weeping Clown being listed as in his twenties.
    • One possibility is that Weeping Clown is depicted as the past-self of Joker, at the age when Joker joined the Manor, while Smiley Face is the present version of him.

Name in Other Languages

"Smiley Face (Joker)" in Other Languages
🇨🇳 简体中文
(Simplified Chinese)
小丑 (裘克)
Xiǎochǒu (qiú kè)
Clown (Joker)
🇨🇳 繁體中文
(Traditional Chinese)
🇺🇸 English Smiley Face (Joker)
español Español
(Spanish)
🇮🇩 Bahasa Indonesia
🇯🇵 日本語
(Japanese)
道化師 (ジョーカー)
Dōkeshi (Jōkā)
Clown (Joker)
🇰🇷 한국어
(Korean)
🇲🇾 Bahasa Melayu
🇹🇭 ภาษาไทย
(Thai)
🇻🇳 Tiếng Việt
(Vietnamese)
Mặt Cười (Joker) Smiley Face (Joker)

References

  1. Revealed in Weeping Clown's Character Relations Menu.
  2. The Character Relations menu for Smiley Face is listed as "Age:35" while his counterpart, Weeping Clown, is listed on the menu as "Age:20+" meaning he could be any age above 20. This makes him most likely 35 years old, but since there is a discrepancy, multiple theories have been raised as explanation. Note that ages are usually assumed to be how old the character is when arriving at Oletus Manor.
  3. A Website confirming the (former) Voice Actor of Mercenary, The Ripper, Lucky Guy, Smiley Face, Lawyer (old voice), and Cowboy - https://zh.m.wikipedia.org/zh-hans/%E6%9D%8E%E5%85%83%E9%9F%AC
  4. Design notes of characters are from the first volume of the Official Art Reference Book

Navigation

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Smiley Face Navigation
Smiley Face Smiley Face/Lore Smiley Face/Cosmetics Smiley Face/Gallery
External Traits Abilities
Rocket Modification Rocket DashCrazed Dash
Costumes
S-Tier (Gold) Face-ChangerGlistening GrinKingNetherwalker
A-Tier (Purple/Silver) Background TreeOvenScarecrow
B-Tier (Blue) ArchiverChildhood BrandDark XmasForbidden Area GuardForbidden Forest GuardIron Hat CommanderMedium RareMr. PinkNoycePrisoner"Romani"Singer"Smile"The MummyThe RulerTrain Driver
C-Tier (Green) OriginalWorn ClothesBlue FreakGreen HatPurple EggplantRed Face
Accessories
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A-Tier (Purple/Silver) Absurd DecreeBag of WondersHypnotic DevicePowder Keg
B-Tier (Blue) Ankle BreakerJack-In-The-BoxPaper FlowerRocket PillowTambourine
Other Customizations
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