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So long as the melody can move the world, Antonio doesn't care who's controlling his body.

Antonio, also known as the Violinist, is a Difficulty Level 1.5 Hunter in Identity V available for purchase after the completion of the prologue. He is one of 31 playable Hunters added to Identity V.

Turns out my talent is my prison. Outside this prison, however, I'll have to give up materialism and fame...and lose myself...

—Antonio (Deduction Quest No. 7)

Appearance

Antonio is a slender man with small eyes hidden completely beneath a messy tangle of long, seemingly alive black hair, a hooked nose, a somewhat lipless mouth split into an unnerving grin with two rows of sickly yellowish-grey teeth, and faint stitches on his hands.

He wears a long, torn, moth-eaten dull greyish-purple coat with fraying coattails and a pale grey daisy brooch with a purple center and a pearl set in the middle pinned to the right side of the coat, a dull mauve vest with a single black button, a white collared shirt with a matching silk ascot tie, skinny yellowish-grey trousers with multiple haphazard grey stitches, and pointed leather shoes. A long strand of his hair holds a long violin bow, while another an old violin in its clutches.

Gameplay

The Violinist is a Hunter who specializes in slowing down Survivors. He can utilize his music to produce terrifying notes, reducing all Survivors' movement, decoding, healing, and gate-opening speed drastically. He can also play two subsequent notes to damage Survivors upon their immediate generation, and when within the area of the two notes' effect, he can produce multiple notes to damage Survivors. As such, he can control the map quite easily while preventing Survivors from escaping quickly.

External Traits & Abilities

Below is a list of Violinist's intrinsic traits and abilities. For more in-depth information, please check the individual pages.

External Traits & Abilities
External Trait Description

Terrifying Melody
Antonio plays out terrifying music with all the melody in the world.
Survivors will be infected with multiple stacks of Demon Notes.

Demon Notes
Survivors' movements are affected by the music resounding in their ears. They need to find a quiet place to calm down.
1/2/3 stack(s) of Demon Notes will decrease movement speed by 4%/8%/12%, and decrease decoding, healing, and gate-opening speed by 15%/30%/50%.
The Demon Notes will last for 40 seconds. Where there are no other Survivors within 12m, the infected Survivor can calm down through meditation and remove the effect of the Demon Notes 4 times faster.

Ability Presence Description

Sonata
0 Antonio plays the first Music Note at the target location. He can use his ability to play a second Music Note in 5s.
The two Music Notes will resonate to generate Terrifying String Music.

Terrifying String Music
Stays on the field for 13 seconds, but only deals damage right when it's generated. Survivors who are hit will suffer damage equal to a normal attack plus 1 stack of Demon Notes.
When these Survivors touch the same String Music later, another stack of Demon Notes will be added with no damage suffered. There is a 5-second buffer for the String Music to add a stack of Demon Notes to the same Survivor.
When 2 music notes are more than 23 meters (horizontally) apart, they will not generate Terrifying String Music. The Sonata can be stopped after the first music note and receive a cooldown reduction of 6 seconds.


Rhapsody
1000
Cooldown: 14 seconds

Antonio performs for 9s:
During the crazed performance, he can move during the backswing of normal attacks and charged attacks. His attacks won't collide with scene features. At the same time, he will also send out an additional Terrifying Music Note along with each attack.

Terrifying Music Note
Music Notes that ignore the terrain and keep on flying, adding 1 stack of Demon Notes to the Survivors hit.


Infinite Movement
2500 Within 17m of the Terrifying String Music's center, Antonio can throw out his bow[6]and pull on the String Music to make it vibrate, creating 10 scattered and fleeting pieces of String Music. Survivors hit by the String Music will suffer damage equal to a normal attack. Survivors in the areas between the pieces won't be affected, and Survivors won't suffer repeated damage from the String Music in 2 seconds.

Achievement Medals

Below is a list of Violinist's Achievement Medals. A win or draw is required in order to gain progress. To view a list of all characters' medals, please view this article.

Violinist Achievement Medals
General Medals

Level I

5 Milestones Required

Level II

10 Milestones Required

Level III

15 Milestones Required

Heavy Strike: Number of Survivor hits
40 200 600 1200 2000
No Escape: Number of Survivors eliminated
16 84 252 504 840
Fearmonger: Wins
3 18 54 108 180
Exclusive Medals

Level I

5 Milestones Required

Level II

10 Milestones Required

Level III

15 Milestones Required

Devil's Symphony: Duration of Survivor infection from Demon Notes
720 3600 10800 21600 36000
Petrifying Sound: Number of hits on Survivors using Terrifying String Music
19 96 288 576 960
Infinite Movement: Number of hits on Survivors using Perpetual Motion
8 40 120 240 400

Character Statistics

Below is a list of Violinist's statistics. To view other Hunters' gameplay data, please view this article.

Violinist Statistics
Chart Movement
Movement Speed 4.64 m/s
Vaulting Windows 1.9 sec.
Turning Speed 800.0 degree(s)/sec.
Fear Radius 32.07 m
Action Normal Attack Charged Attack
Launching Action 0.41 sec. 1.21 sec.
Range 3.04 m 3.38 m
Missed Attack Recovery 0.64 sec. 1.22 sec.
Hit Survivor Recovery 4.11 sec. 4.64 sec.
Hit Obstacle Recovery 1.11 sec. 1.11 sec.
Ballooning
Duration 1.8 sec.
Launching Action 0.57 sec.
Range 3.21 m
Stunned by Struggling Survivor 5.92 sec.
Others
Model Volume Radius 0.38 m
Stunned by Pallet 3.33 sec.
Destroying Pallets 2.73 sec.

Concept / Design Notes

Official Website[7]

The magic strings are pulled, and the sound of the piano is astonishing. The black hair is flowing, and you can understand the rhythm of all things.

Rhythmic instinct, pulling the bowstring makes the magic sound tremble
The originally elegant performance costumes were badly damaged after that weird peak performance. The slender arms and fingers are due to his innate extraordinary talent, and the shocking scars are caused by the devilish skills of the performance.

The violinist's hands drooped, and his movements were twisted like a puppet, waiting, hoping that the devil would come to his body again, control his hands, dance the bow, and reproduce the inhuman figure in the melody. The violin and bow strings are entangled in the scattered black hair, and from time to time they play a trembling melody. Is this the original rhythm of the world, or is it the strange skill of the devil?

Social Media[8]

Hello everyone! I've been in charge of the characterization of several survivors before, and the Violinist is the first hunter I've been in charge of (The other two copywriters have produced all of the previous hunters' wonderful creations, so I'm impressed by their talent!)

Skill Pack

The interns in charge of combat design meticulously considered the current game environment, and set the new regulator's long-range attack with the ability to cross obstacles!
When making a set of skills, we wanted to give some realistic basis for the reasonableness of the skills based on realistic experiences - such as the Perfumer's, Prospector's, and Cowboy's - rather than jumping straight into a world of magic.
And here, the skill passing through obstacles becomes a difficult point. After giving up the idea of physical escape (Gravekeeper is approaching), traps (Mad Eyes is approaching), lightning, fire and water, etc., I chose the concept of sound.
The new skill of connecting dots to form a line is a distance reference to the violin, an elegant and mysterious stringed instrument.

Prototype

The demon-possessed violinist was a major source of inspiration for the persona. As one of the greatest violinists of all time, there are many legends surrounding him. I chose one of the dramatic versions as an element of her persona, thank you for your understanding, and thank you for your kind reminders~
In addition, I also hope that the character is able to go beyond the elegance of a musician and to have the qualities of [playing in a frenzy] and [being manipulated in the sink] (laughs).

Silhouette Design

Under the strict supervision of the main makeup master (crying), the new hunter's body type and temperament must be pulled away from the existing hunters (again for the wonderful people to worship! There is not much room left for newcomers). In addition to the basic traits such as being tall and thin, the long hair design used by the original artists has become a major feature of this character.

Finally, a violinist who had been possessed by the devil was born:
Antonio is a man burdened by his talent. His torn hands are scarred because of the demonic techniques performed. After the accidental end of his peak performance, his consciousness is hypnotized by the magical sounds that surround him, and the rhythms of the world spread infinitely before his eyes. The string of the violin are plucked by scattered hair, the very instinct of his being in the rhythm. The Violinist's hands hang down, waiting and anticipating for the demon to possess his body, to move his bow, and recreate that inhuman figure in the melody.

[The next part will be handed over to our character designers to talk about the birth process of the design drawings]

Initial Sketches

Now it is me (the person in charge of the design process for the Violinist). In the initial stage of character creation, we designed three versions of sketches according to the initial idea of the planning interns, and the focus of the design was to highlight the professional characteristics of the Violinist.

However, judging on the design results, although the professional characteristics are obvious enough, the overall image looks rather ordinary, whether in terms of silhouette or creativity, not enough special features, and there are no memorable points. Therefore, after discussion, we tried to find a breakthrough in terms of body type, attack mode, action mode, and interaction between weapons.

The exaggerated body proportions, the puppet-like movement, and the hair driven interactions of the entire character were combined with the above test drafts to create the image of Antonio, the Violinist.


Change Log

May 28th, 2020
  • Adjustment: Improved the controls of the Violinist's Tier 0 ability "Sonata" in the PC version.
  • Buff: Reduced the duration of the Violinist's charged attack weapon retrieval action in performance mode.
  • Buff: All of the Violinist's abilities can now hit the residual image of Survivors who had gone through the Priestess' Ultra-Long Passage and vest them with fear and Demon Notes.
  • Buff: Slightly reduced the Violinist's Peeper deploying animation.
  • Nerf: Slightly reduced the damage effect duration of the Violinist's Terrifying String Music (including Sonata and Perpetual Motion) so that it's consistent with the ability description - "deals damage right when it's generated".
  • Nerf: The Violinist can no longer move while in the motion of retrieving his weapon after hitting a Survivor in Performance mode;
March 13th, 2021
  • Nerf: The progress bar for inflicted Demon Notes will now gradually diminish to 0 over 40 seconds.
November 2nd, 2023
  • Buff: Added a button to end the Sonata. After the first Music Note appears, the Violinist can end the Sonata immediately and the cooldown reduction will be reduced to 7 seconds.
  • Buff: The maximum distance between two Music Notes has been increased by 3 meters.
December 5th, 2024
  • Buff: Reduced the time required to destroy a pallet by 0.25 seconds (From 2.99 Seconds to 2.73 Seconds).
  • Buff: Increased the Action Speed of Sonata's second music note and the releasing of Infinite Movement.
  • Buff: Releasing the Infinite Movement will inflict an additional instance of damage at the location of Terrifying String Music.
  • Buff: Increased the fluctuation speed of Infinite Movement's String Music.

Trivia

  • As he was called "Paganini" before being released, he is most likely based off of Niccolò Paganini, an Italian violinist, guitarist, and composer. He was known to have written extremely difficult violin pieces, while still playing his violin flawlessly. In fact, because he played so well it was rumored that he sold his soul to the devil.
    • His character day is the same day as Paganini's birthday.
    • Interestingly, Paganini's father was also named Antonio.
  • He is one of the hunters that will sing during matches, the others including Jack, Mary and Michiko.
  • If you look closely on his violin, it only has one string.

References

  1. October 27th 1782 is the birthdate of Niccolò Paganini, who Violinist was based on.
  2. In a Developer Q&A session, it was asked why Violinist did not drink Burgundy Pinot Noir despite wine being listed in his likes. They responded: "Compared to the delicate Burgundy Pinot Noir, he prefers cheap wine from Golden Cave."
  3. His likes were previously translated as Wine, Casinos.
  4. His dislikes were previously translated as Rules and Conformers
  5. A page confirming Ma Yang to be the voice actor - https://zh.moegirl.org.cn/%E9%A9%AC%E6%B4%8B. Chinese wiki confirming the voice actor - https://wiki.biligame.com/dwrg/%E5%B0%8F%E6%8F%90%E7%90%B4%E5%AE%B6.
  6. Creates pieces on the Opposite side of the original note that Antonio is standing
  7. Violinist Design Notes - Official Website
  8. Violinist Design Notes - Weibo

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IDENTITY SWITCH CHARACTERS
Novelist"Nightmare" Smiley FaceWeeping Clown Evil ReptilianProfessor
"Little Girl"Journalist Prospector"Fool's Gold" Acrobat"Hullabaloo"
STORY RELATED CHARACTERS

Reporter

Detective
and many others...
BETA/UNUSED CHARACTERS

Graveyard Girl

Stranger 1

Stranger B
Violinist Navigation
Violinist Violinist/Lore Violinist/Cosmetics Violinist/Gallery
External Traits Abilities
Terrifying Melody SonataRhapsodyInfinite Movement
Costumes
S-Tier (Gold) Crescent KnightFolk MusicianInferno Sonata
A-Tier (Purple) Demon's SymphonyOuroborosUnbridled Romance
B-Tier (Blue) Military BandOustedSect LeaderSigil of the AbyssSound of Life and DeathTraumerei
C-Tier (Green) OriginalWorn ClothesAutumn BreezeGolden BluesVoice of Greenery
Accessories
S-Tier (Gold) Burning Movement
A-Tier (Purple) A Dream Frozen in TimeMoonlightSide-show
B-Tier (Blue) Caged BirdSpare BowTorn Poster
Other Customizations
GraffitiEmotesStandby Motions
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